And I personally enjoy playing odd things, mostly because I've already played everything under the sun.
I used to have a "1 Unique Race" per group rule so the party weren't a collection of complete outsiders. Now I don't even care. The choice comes with IC consequences because NPCs will react as expected, and I trust my players to do a good job with the roleplay, so bring your freaky circus to town.![]()
Yes, narrative consequences are a thing.
As my group (2 Dragonborn, 1 Tabaxi, a halfling and a dwarf) found out trying to bluff their way into a Scarlett Brotherhood (think human supremacist ninja Nazis) enclave.