Critical Role to Use D&D 2024 Rules For Campaign Four, Expands to Three Tables and Thirteen Players

The new campaign kicks off in October.
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Critical Role will continue to use Dungeons & Dragons as the play system for its upcoming campaign, with the cast expanding to three distinct tables consisting of a total of 13 players. Today, Critical Role announced new details about its new campaign, which is set to air on October 4th. The new campaign will feature the full founding cast members as players, alongside several new players. In total, the cast includes Laura Bailey, Luis Carazo, Robbie Daymond, Aabria Iyengar, Taliesin Jaffe, Ashley Johnson, Matthew Mercer, Whitney Moore, Liam O’Brien, Marisha Ray, Sam Riegel, Alexander Ward, and Travis Willingham, with the previously announced Brennan Lee Mulligan serving as GM.

The campaign itself will be run as a "West Marches" style of campaign, with three separate groups of players exploring the world. The groups are divided into gameplay styles, with a combat-focused Soldiers group, a lore/exploration-focused Seekers group, and a intrigue-focused Schemers group. All three groups will explore the world of Araman, created by Mulligan for the campaign.

Perhaps most importantly, Critical Role will not be switching to Daggerheart for the fourth campaign. Instead, they'll be opting for the new 2024 ruleset of Dungeons & Dragons 5th Edition. Daggerheart will be represented at Critical Role via the Age of Umbra and "other" Actual Play series, as well as partnerships with other Actual Play troupes.

 

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Christian Hoffer

Christian Hoffer


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Speculation from a podcast isn't exactly proof.
I haven't even watched the podcast and don't plan to. I can clearly tell everyone here is speculating all the way around, from all angles, front to back and upside down.

Sometimes the super obvious answer is the answer, and no amount of wishful thinking and 1,000-word missives will change it.
 

I haven't even watched the podcast and don't plan to. I can clearly tell everyone here is speculating all the way around, from all angles, front to back and upside down.

Sometimes the super obvious answer is the answer, and no amount of wishful thinking and 1,000-word missives will change it.
They use actual number from actual queries for advertising and other use cases to frame the talk. But I provided it from the other thread, and found it looked at it from a different angle than others.
 



Look at this staged marketing promo picture. Does this look like a casual group of buds who won't make any money from their decision to choose D&D over Daggerheart?

Come on, be honest. It is possible to care about money, BTW, and still be a good person who also cares about the future of gaming and TTRPGs. Multiple things can all be true at the same time.

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...But how would that even work?

Level alone tells you next to nothing.
I can't talk for Numenera as I haven't played it.

But I've ignored most the attacks and features of monsters in D&D 5E. During prep, or even on the fly, I can adjudicate things with the toolbox that 5E is. You do get weird situations outside of the bound of rules during play anyway, the same happens with monsters.

If I have a solid idea of the math of a system, simply knowing that it's high level HOUND that is STRONG but SLOW and that can only SEE IN FRONT is enough for me to scribble and/or come up with something.

That's exactly why the minimalism of OSR systems work. The gaps in the rules is space for the players to explore. If a situation really need to be resolved, you can use any of the tools the system offers you. It's the same with monsters.

Lately I've even been playing games that do not offer you any monster stat blocks at all. But they just teach you how to estimate and use the same tools you'd use during exploration, or social encounters to resolve it.
 



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