Critical Role to Use D&D 2024 Rules For Campaign Four, Expands to Three Tables and Thirteen Players

The new campaign kicks off in October.
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Critical Role will continue to use Dungeons & Dragons as the play system for its upcoming campaign, with the cast expanding to three distinct tables consisting of a total of 13 players. Today, Critical Role announced new details about its new campaign, which is set to air on October 4th. The new campaign will feature the full founding cast members as players, alongside several new players. In total, the cast includes Laura Bailey, Luis Carazo, Robbie Daymond, Aabria Iyengar, Taliesin Jaffe, Ashley Johnson, Matthew Mercer, Whitney Moore, Liam O’Brien, Marisha Ray, Sam Riegel, Alexander Ward, and Travis Willingham, with the previously announced Brennan Lee Mulligan serving as GM.

The campaign itself will be run as a "West Marches" style of campaign, with three separate groups of players exploring the world. The groups are divided into gameplay styles, with a combat-focused Soldiers group, a lore/exploration-focused Seekers group, and a intrigue-focused Schemers group. All three groups will explore the world of Araman, created by Mulligan for the campaign.

Perhaps most importantly, Critical Role will not be switching to Daggerheart for the fourth campaign. Instead, they'll be opting for the new 2024 ruleset of Dungeons & Dragons 5th Edition. Daggerheart will be represented at Critical Role via the Age of Umbra and "other" Actual Play series, as well as partnerships with other Actual Play troupes.

 

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Christian Hoffer

Christian Hoffer

Oh, I understand the probably well-intentioned motivations for it. I just think it ends up hurting the final product. I think it's likely that most of the people who like the vibe will go with the better established Cthulhu by Gaslight or Victorian Mage instead.
I get that. To be clear, one of my dream TTRPG products would be a "Victorian" era supernatural investigation society based in the 1840s Vienna.
 

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And the part I quoted tells you what they were brought in for.

What are you even trying to establish at this point?
You asked me a question and I'm saying it was never established they weren't hired for desig work... that was an assumption based on little to no actual facts.
 

You asked me a question and I'm saying it was never established they weren't hired for desig work... that was an assumption based on little to no actual facts.
I said they were hired to alleviate the management and development work from Spencer Stark on Daggerheart. Later, they revealed that Perkins and Crawford were also going to build a Daggerheart setting (not just a frame) and a big adventure (which seems weird for DH, but okay). Later still it came to light they would be making some stuff for BLeeM in support of CR C4. The fact that they are doing design work does not, in any way, change the fact that they were hired as developers first.

But, listen, if you want to claim victory, it is all yours.
 

I said they were hired to alleviate the management and development work from Spencer Stark on Daggerheart. Later, they revealed that Perkins and Crawford were also going to build a Daggerheart setting (not just a frame) and a big adventure (which seems weird for DH, but okay). Later still it came to light they would be making some stuff for BLeeM in support of CR C4. The fact that they are doing design work does not, in any way, change the fact that they were hired as developers first.

But, listen, if you want to claim victory, it is all yours.
Ha ha! I steal your victory! Now victory is mine!!!
 

I said they were hired to alleviate the management and development work from Spencer Stark on Daggerheart. Later, they revealed that Perkins and Crawford were also going to build a Daggerheart setting (not just a frame) and a big adventure (which seems weird for DH, but okay). Later still it came to light they would be making some stuff for BLeeM in support of CR C4. The fact that they are doing design work does not, in any way, change the fact that they were hired as developers first.

But, listen, if you want to claim victory, it is all yours.
Victory of what? Now im confused...
 

They lose audience no matter what. Stick with 2014, lose audience. Switch to 2024, lose audience. Switch to Daggerheart, lose audience. The argument was that at least if they switch to Daggerheart they'll be promoting their own game and making more money, hopefully at least enough to make up the difference in any lost viewers. Guess the math broke the other way.
D&D Sponsorship apparently pays them millions for the exposure. No amount of mathing on the DH side is going to overcome that number.
 

I did not say they were bad designers. I said that they weren't any better. They were "poached" because they are famous in the field.
If it was primarily a marketing display you'd see them joining the full cast on the shows, which have much greater visibility than the games
 

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