Critically confirming crits

I always stack the critical damage. I've known some dm's who make it instant death, which happens a lot anyway with stacking crits. When the player's roll critical misses, I usually make them hit an ally. Sometimes I make them drop their weapons. Sometimes I get more creative, especially if they have the unlucky flaw.

I still use the "Critical Hits and Misses" table from Dragon magazine. It incorporates all of those results, and adds a multitude of others. But I think I might incorporate in that double confirmation idea of Hawken's and use it with the chart.
 

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I still use the "Critical Hits and Misses" table from Dragon magazine. It incorporates all of those results, and adds a multitude of others. But I think I might incorporate in that double confirmation idea of Hawken's and use it with the chart.

I had a DM from my 2e days who would use the crit tables from Rolemaster. Really brutal, but very fun games.
 

I still use the "Critical Hits and Misses" table from Dragon magazine. It incorporates all of those results, and adds a multitude of others. But I think I might incorporate in that double confirmation idea of Hawken's and use it with the chart.
If you want something ready made for 3e, that's very much like that, only much more so, you could do worse than check out Torn Asunder: Critical Hits, from Bastion Press. Charts for each type of physiology (e.g., bipedal, insectoid, etc.), with separation of cutting, skewering and bashing things to death, of course. Plus a bunch of other neat stuff. One of my favourite supplements for 3e, actually. :)
 

I'm interested in hearing what house rules you guys have made up for critically confirming critical hits or fumbles.

Say a character wields a weapon which has a 20/x2 crit range. That character rolls 2 natural 20s in a row for attacking. What happens?

Would you rule that it only does double damage, and leave it at that?

Would you add some sort of variant to the rule? Say increasing the damage to x3, or staggering the opponent? Do you have a specific crit deck or table to reference?

What happens on a crit fumble?

Would you apply the same rules to a minion which crits?

-GV



Bu minion do you mean the 4th edition minion, or some lackey that works for a boss character?
 



Another question for the DMs, what are the consequences of crit missing with a natural weapon? It can't be accidently dropped, nor flung at an ally.

-GV
 



Say a character wields a weapon which has a 20/x2 crit range. That character rolls 2 natural 20s in a row for attacking. What happens?

If they get two 20s in a row, they get max damage from their crit. So they don't need to roll damage, they just do max damage from any rolls they would have made.
 

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