The way this opening post is phrased is like someone trying to convice WOTC to change the plan and make these changes before time runs out. Time has already run out. The PHB is off to the printer.
Feats, for instance. You claim that they are 'treating feats like variant rules'. Guess what? That's exactly what they are in this edition. But they'll be there in the PHB for easy and available use. Go ahead and use them. Or do you turn up your nose at them and refuse to use them because they are listed as a 'variant rule'?
I agree with a few of the listed desired changes, but most are fine by me as they are. You can play that version of D&D that you want by houseruling those changes. It's not gonna be in the PHB that way, but you can still play it that way.
I agree with this, and I actually like that about 4E. I don't ever look at the books and strictly use the online material, for an online (roll20) D&D game. By freeing themselves of the constraint of worrying about making things obsolete, they were able to make a better (albeit messier) game. I can't say I 'hope' they take a similar route with 5E and its online tools, since I would hope they get it right the first time, but realistically I think it's the best path.Another point that they won't be doing sweeping changes like your proposal because.... well take a look at 4th edition. From the conception of the game to now, the eratta is like 100+ pages with REALLY fundamental changes that basically make the core 3 books utterly useless.
feats are ultimately what drove me away from the previous two editions, and I'm happy to ignore them.
I agree with this, and I actually like that about 4E. I don't ever look at the books and strictly use the online material, for an online (roll20) D&D game. By freeing themselves of the constraint of worrying about making things obsolete, they were able to make a better (albeit messier) game. I can't say I 'hope' they take a similar route with 5E and its online tools, since I would hope they get it right the first time, but realistically I think it's the best path.
But it's not perfect.
Sonofapreacherman[B said:Feats[/B]
Stop treating feats like variant rules. Too many people want them. Are planning for them even now. Embrace what the players clearly want, especially with the variant human being vastly more appealing than the regular human.
Sonofapreacherman said:Weapons
So many pointless or redundant weapons on the chart. Mace. Pick. Trident. Take your pick. There are more. Consider weapon properties for groups of weapons (Axes, Bows, Swords, etcetera) to create meaningful differences.
Sonofapreacherman said:Spells
Did we really need V, S, and M again? It was so elegant during the play-test. All spells have a few words, a few gestures, and a material component. Some have a costly material component (as noted). Done.
Sonofapreacherman said:Spells
100 gp for Identify? If you say a magical item can be figured out over time, or figured out with a spell that costs 100 gp, guess how useless Identify just became?
Sonofapreacherman said:Spells
100 gp for Stoneskin? Let the fact that it's a high level spell with less castings than previous editions be the cost. Remove the GP cost of this spell. Like Identify, that sacred cow is not worth preserving.
Sonofapreacherman said:Ability Scores
Bring back the ability to buy 16 as a score and raise the point buy total to 30 again. This has a very appealing secondary effect that you may have overlooked. It will encourage players to try non-traditional race/class combinations. See why? Right now, there are very clear race choices (read: ability score bonuses) for specific classes, especially if you want to be effective with a 16 or 17 in your primary ability score, instead of a 15 (the highest score players can currently buy 'without' a racial bonus). If players can buy a 16, then they are more likely to explore unconventional race/class options.
Sonofapreacherman said:Advantage and Disadvantage
Make the number of Advantage/Disadvantage instances count. Three Advantages? One Disadvantage? You have Advantage. People can tell the difference between a higher and lower number. Like instantly.
Hmm. Don't you mean fire pellet?I am strangely disappointed that this thread isn't about fireball . . .

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.