Mistwell said:
Then I must be misreading the feat. You need to GIVE UP an AOO to use it, right? Which means, to really be effective, you need to be able to use more than one AOO a round. Which means you need combat reflexes, and a way to trigger more than one AOO a round on average. Because lets face it, how often do AOOs really come around on their own for PCs without the PC doing something to encourage it (like a reach weapon, or a feat like Gambit or Karmic Strike)?
And again, iterative attacks matter more than AoOs for Channel the Storm.
Each AoO you give up adds 8 damage (with 1h power attack) to ALL OF YOUR ATTACKS ON THE NEXT ROUND.
Since SGW requires a +6 BAB to even acquire, you therefore need to average 16 damage per attack in order for the choice to actually attack with the AoO to actually be better than using Channel the Storm.
Number of AoOs don't change whether or not giving up the AoO gains you damage or not. If you deal an average of 15 damage per attack and have 2 attacks per round, it will
always be in your best interest to use Channel the Storm as long as you're in a position to full attack that target on your next turn. On the flipside, if you deal 17 damage per attack and have 2 attacks per round, it's to your advantage to actually attack with each AoO.
Say what? A two-handed weapon using power attack at low levels sure SEEMS spectacular! So much so that many people want to ban or modify power attack because of it.
I've never heard anyone call for PA to be modified or banned, personally.
In addition, at low levels, it's not as much of a factor in the difference between 2h and 1h weapons, which is the context I was talking about. You do realize you can still PA with a 1 handed weapon, right?
I'm just saying that, at lower levels, if you want a character that does a lot of damage, you need a two-hander with power attack and a high strength. This feat isn't effective for damage until mid to high levels, as far as I can tell.
No, you do not need a two-hander with power attack and high strength. The difference in damage between a level 5 crusader initiating Bonecrusher with an 18 strength and a greatsword vs 16 strength and a longsword is 25 vs 21.5 damage. Even with a full 5 point PA it's only 35 vs 26.5.