Critique my Warblade please

Man in the Funny Hat said:
My only critique is that all those stats, feats, and such really tell me nothing about what kind of character he's going to be. All form. No substance. But that's just me being all Role vs. Roll. YMMV. Feel free to ignore this.

LOL! Ouch! :)

Honestly, though, we're playing a one-off adventure for a few weeks and the DM said it was 'nasty.' I like the Bo9S but I'm not all that familiar with it - hence the questions to the experts who can spot instantly if I'm missing a great feat, not focused, too focused etc. etc.

While reading the answers and options, I am fleshing him out nicely in my head. Thinking about the various feats and maneuver choices gives him a certain 'style', you know?

If I'd described the character and his personality/ background in more detail would you be able to give me some tips to get him to do his thing? Or was your comment more of a reaction to the whole 'Character Optimization kiddies on the WOTC boards' thing?

I know what you mean but I really wanted rules advice first and foremost :)
 

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If you're taking Iron Heart Surge, make sure to discuss it with your DM first to see what it can/can't do. It's really badly worded.

Does it just turn off generic debuffs/such?
Can it end an antimagic zone?
Can it turn off the sun? (Ack! I have light sensitivity, and this sunlight is an effect that is affecting me!)
 

blargney the second said:
Round 1: Avalanche of Blades with Combat Rhythm
Round 2: make as many attacks as possible with insane bonus damage

I would say better:
1: Avalanche of Blades with Combat Rhythm
2: Raging moongoose and time stands still to deliver lots of attacks with insane bonus dmg..

Also check the eternal blade prc... you can start it at lvl 10 and it offers great bonuses to your char helping you hit more easy and making more dmg though you must concentrate on raising up your intellect...
 

Heh - I started to write the same thing, but then decided to abbreviate. :)

Add in the TWF chain, haste, natural attacks, big critical hit ranges, and all the rest for improved insanity.
-blarg
 

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