Asmor
First Post
I'm working on a level 17 warblade for an upcoming game. My concept is a lawful neutral monk-type, a leader among his allies and a fearsome foe to his enemies. I'll be wielding a pair of kukris, taking all the things to improve them and two-weapon fighting.
These are the maneuvers and stances I've chosen. Note that I might get more with my bonus feats if I take the extra maneuver and/or stance ones:
Stances
Leading the Charge (White Raven)
Press the Advantage (White Raven)
Blood in the Water (Tiger Claw) *
Wolf Pack Tactics (Tiger Claw)
Level 1:
Sudden Leap (Tiger Claw)
Wolf Fang Strike (Tiger Claw)
Douse the Flames (White Raven)
Leading the Attack (White Raven)
Level 2: Wall of Blades (Iron Heart)
Level 3: White Raven Tactics (White Raven)
Level 4: Death from Above (Tiger Claw)
Level 5: Dancing Mongoose (Tiger Claw)
Level 6: Wolf Climbs the Mountain (Tiger Claw)
Level 7: Clarion Call (White Raven)
Level 8: Raging Mongoose (Tiger Claw)
Level 9: War Master's Charge (White Raven)
*I wasn't a fan of this stance (Blood in the Water) at first, but I just realized that with improved critical gives my kukris 15-20 threat range, and with greater two-weapon fighting I'd get 7 attacks per round... 11 attacks if I use my raging mongoose ability!
These are the maneuvers and stances I've chosen. Note that I might get more with my bonus feats if I take the extra maneuver and/or stance ones:
Stances
Leading the Charge (White Raven)
Press the Advantage (White Raven)
Blood in the Water (Tiger Claw) *
Wolf Pack Tactics (Tiger Claw)
Level 1:
Sudden Leap (Tiger Claw)
Wolf Fang Strike (Tiger Claw)
Douse the Flames (White Raven)
Leading the Attack (White Raven)
Level 2: Wall of Blades (Iron Heart)
Level 3: White Raven Tactics (White Raven)
Level 4: Death from Above (Tiger Claw)
Level 5: Dancing Mongoose (Tiger Claw)
Level 6: Wolf Climbs the Mountain (Tiger Claw)
Level 7: Clarion Call (White Raven)
Level 8: Raging Mongoose (Tiger Claw)
Level 9: War Master's Charge (White Raven)
*I wasn't a fan of this stance (Blood in the Water) at first, but I just realized that with improved critical gives my kukris 15-20 threat range, and with greater two-weapon fighting I'd get 7 attacks per round... 11 attacks if I use my raging mongoose ability!
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