Critique this party!

Klaus

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Aria Moonfire, level 4
Tiefling, Fey Warlock
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====== Created Using Wizards of the Coast D&D Character Builder ======
Aria Moonfire, level 4
Tiefling, Warlock
Eldritch Blast: Eldritch Blast Charisma
Eldritch Pact: Fey Pact
Background: Occupation - Mystic Slayer (Stealth class skill)

FINAL ABILITY SCORES
Str 10, Con 14, Dex 10, Int 16, Wis 10, Cha 20.

STARTING ABILITY SCORES
Str 10, Con 14, Dex 10, Int 13, Wis 10, Cha 17.


AC: 18 Fort: 14 Reflex: 16 Will: 18
HP: 41 Surges: 8 Surge Value: 10

TRAINED SKILLS
Insight +7, Thievery +7, Arcana +10, Stealth +10

UNTRAINED SKILLS
Acrobatics +2, Bluff +9, Diplomacy +7, Dungeoneering +2, Endurance +4, Heal +2, History +5, Intimidate +7, Nature +2, Perception +2, Religion +5, Streetwise +7, Athletics +3

FEATS
Level 1: Wrathful Magic - Use Infernal Wrath when misses a foe.
Level 2: Vengeful Curse - Curse foe that hits.
Level 4: Reaper's Touch - Eldritch Blast has melee range.

POWERS
Eldritch Blast
Eyebite
Warlock encounter 1: Witchfire
Warlock daily 1: Crown of Stars
Warlock utility 2: Caiphon's Leap - When hit, reduce damage by Cha and teleport
Warlock encounter 3: Eldritch Rain

ITEMS
Sylvan Leather Armor +1, Hedge Wizard's Gloves (heroic tier), Rod of Reaving +1, Bracers of the Perfect Shot (heroic tier)
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Bracknar Silverstorm, level 4
Dragonborn, Bravura Warlord
[sblock]====== Created Using Wizards of the Coast D&D Character Builder ======
Bracknar, level 4
Dragonborn, Warlord
Commanding Presence: Bravura Presence
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Lightning
Background: Dragonborn - Brush with the Past (+2 to Insight)

FINAL ABILITY SCORES
Str 19, Con 16, Dex 8, Int 11, Wis 10, Cha 16.

STARTING ABILITY SCORES
Str 16, Con 15, Dex 8, Int 11, Wis 10, Cha 14.


AC: 20 Fort: 17 Reflex: 12 Will: 16
HP: 43 Surges: 10 Surge Value: 14

TRAINED SKILLS
Intimidate +12, History +9, Athletics +11, Endurance +10

UNTRAINED SKILLS
Acrobatics +1, Arcana +2, Bluff +5, Diplomacy +5, Dungeoneering +2, Heal +2, Insight +4, Nature +2, Perception +3, Religion +2, Stealth +1, Streetwise +5, Thievery +1

FEATS
Level 1: Hunting Wolf Style - Use Wolf Pack Tactics on ally 2 sq. away
Level 2: Dragonborn Senses
Level 4: Armor Proficiency (Scale)

POWERS
Warlord at-will 1: Brash Assault
Warlord at-will 1: Wolf Pack Tactics
Warlord encounter 1: Nimble Footwork
Warlord daily 1: Bastion of Defense
Warlord utility 2: Bounding Leap
Warlord encounter 3: Dicey Predicament

ITEMS
Lightning Halberd +1, Meliorating Scale Armor +1, Adventurer's Kit, Everlasting Provisions (heroic tier), Belt of Vigor (heroic tier), Javelin (3)
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Angelina Battle-Daughter, level 4
Human, Tempest Fighter
[sblock]====== Created Using Wizards of the Coast D&D Character Builder ======
Angelina, level 4
Human, Fighter
Fighter Talents: Tempest Technique
Background: Human - Ancestral Holdings (Diplomacy class skill)

FINAL ABILITY SCORES
Str 18, Con 13, Dex 15, Int 10, Wis 14, Cha 10.

STARTING ABILITY SCORES
Str 16, Con 13, Dex 14, Int 10, Wis 13, Cha 10.


AC: 20 Fort: 20 Reflex: 17 Will: 16
HP: 46 Surges: 10 Surge Value: 11

TRAINED SKILLS
Diplomacy +7, Heal +9, Athletics +10, Endurance +7

UNTRAINED SKILLS
Acrobatics +3, Arcana +2, Bluff +2, Dungeoneering +4, History +2, Insight +4, Intimidate +2, Nature +4, Perception +4, Religion +2, Stealth +3, Streetwise +2, Thievery +3

FEATS
Human: Weapon Proficiency (Spiked shield)
Level 1: Two-Weapon Fighting
Level 2: Two-Weapon Threat
Level 4: Cruel Cut Style - If no other adjacent enemy, use Cleave to deal ongoing Wis damage (save ends)

POWERS
Bonus At-Will Power: Tide of Iron
Fighter at-will 1: Dual Strike
Fighter at-will 1: Cleave
Fighter encounter 1: Distracting Spate
Fighter daily 1: Lasting Threat
Fighter utility 2: Invigorating Presence
Fighter encounter 3: Hesitation Slash

ITEMS
Chainmail of Durability +1, Opportunistic Spiked shield +1, Javelin (3), Adventurer's Kit, Badge of the Berserker +1 (no opportunity attacks from movement when charging), Vengeful Short sword +1
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Donnar, level 4
Human, Ranger
[sblock]====== Created Using Wizards of the Coast D&D Character Builder ======
Donnar, level 4
Human, Ranger
Fighting Style: Two-Blade Fighting Style
Birth - Among Another Race: Among Another Race (Goliath)
Background: Birth - Among Another Race (Among Another Race (Goliath))

FINAL ABILITY SCORES
Str 18, Con 13, Dex 15, Int 9, Wis 14, Cha 10.

STARTING ABILITY SCORES
Str 16, Con 12, Dex 14, Int 9, Wis 14, Cha 10.


AC: 18 Fort: 18 Reflex: 16 Will: 15
HP: 45 Surges: 7 Surge Value: 11

TRAINED SKILLS
Stealth +8, Nature +11, Dungeoneering +9, Acrobatics +8, Athletics +10, Perception +9

UNTRAINED SKILLS
Arcana +1, Bluff +2, Diplomacy +2, Endurance +2, Heal +4, History +1, Insight +4, Intimidate +2, Religion +1, Streetwise +2, Thievery +3

FEATS
Human: Action Surge
Level 1: Predatory Action
Level 2: Quick Draw
Level 4: Weapon Proficiency (Bastard sword)

POWERS
Bonus At-Will Power: Twin Strike
Ranger at-will 1: Hit and Run
Ranger at-will 1: Shield of Blades
Ranger encounter 1: Plant to the Hilt
Ranger daily 1: Jaws of the Wolf
Ranger utility 2: Bending Branch
Ranger encounter 3: Confusion of Blades

ITEMS
Adventurer's Kit, Bloodcut Hide Armor +1, Longbow, Arrows (30), Fireheart Tattoo (heroic tier, gain 5 temp hp when spending action point), Paired Bastard sword +1
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock]
 

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From what kind of standpoint do you want a critique? Optimization? Flavor/concept? Also, are these characters meant as a one-shot, or part of an ongoing campaign? And if a campaign, what's the projected level range?

t~
 

Campaign, from how they are up to early Paragon (maybe less, late Heroic).

Optimization, mostly, as I have the flavor decided. Aria is a refugee of the tiefling-ruled nation, Bracknar is a former gladiator hailing from the underground realms of the dragonborn (with viking echoes), Donnar was raised by goliaths (hence the enormous swords he double-wields) and Angelina is the heir of a lost clan of warrior-folk (think highlanders/vikings/celts).
 

I'm not a fan of Predatory Action. An extra 1d6 damage every other fight if you hit with your AP attack? Seems vastly inferior to Lethal Hunter or Weapon Focus to me if what you're looking for is damage.
 

Yeah, I thought of that, but Lethal Hunter isn't as interesting as its cousin, Backstabber, because it increases just one die, not two.

What else would you suggest, apart from Weapon Focus? Something not related to damage.
 


Yeah, I thought of that, but Lethal Hunter isn't as interesting as its cousin, Backstabber, because it increases just one die, not two.

What else would you suggest, apart from Weapon Focus? Something not related to damage.

You usually have two chances to make sure you land your 1d8 instead of one chance for the rogues 2d8, plus the rogue needs CA, so that makes up for it in my book (same reason the 1d6 vs 2d6 is balanced to me).

The most obvious non-damage choice would be Weapon Expertise (Heavy Blades), but you may be house-ruling that. If that's the case, Cleric or Warlord multiclassing is a good idea, or Fighter multiclassing if you'll play enough Paragon to make Pit Fighter or Kensei an option. Human Perseverance is also nice.
 

A discussion of Lethal Hunter on a heroic level character is pointless when said character doesn't have Weapon Focus yet. WF is more DPR.

Clearly, he's not going for DPR but burst damage, i.e., occasionaly manstopping power, which is a completely different concern.
 

Well let's see a party ought to have.... pizza, naturally estrogen enhanced human types and fizzy drinks ;-)

ok the pizza and fizzy drinks are subject to swapping out ... they are just optimizations
 
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It's not bad, the controlling aspect of the feylock will mitigate no true controller and the rangers will cover off the high damage output aspect of the striker. The Bravura leader is tough, they will most likely get hit often and both him and the defender have fairly low AC. They might burn through healing surges much more quickly than a more traditional healer or sword and board fighter.
 

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