Ok… I think I found what I was looking for^^ Maybe it's not the most optimized character I could build but, since I actually don't care about optimization and I really wanted a Dwarf Ranger with a Bulldog Mastiff as animal companion and a big, heavy crossbow^^ that's the best I can do…
Obviously critics and suggestions are welcome xD
To understand the character you must know a few things:
1) In our party there's only one melee character (a TWF warrior). There could be the cleric but knowing the player he won't be nothing more than a healbot^^" Then there's a mage and a ranged rogue… so I wanted to be able to switch to melee when needed. I focus more on the crossbow (not following the typical switch hitter build) but if I see that my fellow fighter is in trouble I want to be able to go helping him, taking some hits out of his back xD
2) My GM told me that we are going to fight mostly against humans, orcs and demons… that's for my choices for favored enemies and for the "particular" ability of the crossbow.
3) I know that the cheetah is the better choice for an animal companion but come on! A dwarf with a cat?? Seriously? I think a Bandog (Pittbull Mastiff, one of my favorite dogs ever xD) is reaaaally more "in character" don't you think?^^
Knowing that let's go with the build…
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Karaz "K" a'Karak
Male Dwarf Ranger 7
LN Medium Humanoid
Init. +6;
DEFENSE
AC 22, touch 13, flat footed 19
(+8 armor, +3 des, +1 shield)
hp 7d10 + 21
Fort. +8 Ref. +9 Will. +4 (+2 racial against spells, +2 trait against demon mind-control abilities, +2 Iron Will for 70 minutes a day)
OFFENSE
Spd. 20 ft.
Ranged Heavy Crossbow Demon's Bane +1 +12/+7 (1d10+1)
Melee Greataxe +1 +10/+5 (1d12+5)
STATISTICS
Str. 16 Dex. 18 Con. 17 Int. 10 Wis. 14 Cha. 8
Base Atk. +7/+2 CMB +10 CMD 23
Feats Power Attack, Vital Strike, Precise Shot (ranger), Deadly Aim, Crossbow Mastery (ranger), Endurance (ranger)
Skills Acrobatics +3, Handle Animal +8, Knowledge (nature) +6, Knowledge (planes) +6, Stealth +10, Intimidate +5, Perception +12, Climb +5, Survival +12
Language Common, Dwarf
Gear "Cure Light Wounds" wand, "Gravity Bow" wand, Belt of incredible dexterity +2, Handy Haversack, +2 Breastplate, masterwork Buckler, +1 Demon's Bane Heavy Crossbow, +1 Greataxe, 2 Kukri, Throwing Axe + stuff (like bolts, pouch, oil, etc…)
Favored Enemies: Humans (+4), Orcs (+2)
Traits: Outlander - Exile, Asmodean Demon Hunter
Archetipe: Ranger Infiltrator. Adaptation Choosen: Humans - Iron Will
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DISDAIN
Medium Animal (dog)
Init. +3 Senses Low Light Vision, scent, perception +6
DEFENSE
AC 17, touch 13, flat footed 14
hp 4d8 + 16
Fort. +7 Ref. +7 Will +2
OFFENSE
Spd. 40 ft.
Melee bite 1d6+6
STATISTICS
Str. 18 Dex. 16 Con. 18 Int. 2 Wis. 12 Cha. 6
Base Atk. +3 CMB +7 CMD 20
Feats Power Attack, Improved Overrun
Skills Perception +6, Survival +3
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OK, that's it^^
Basically I should be able to deal with all the 3 main enemy types that I will encounter (favored enemy for humans and orcs, demon's bane crossbow for demons). I'm not actually sure about my choices for favored enemies and the bane ability… another possible choice could be Favored Enemy Demon (+4), favored enemy humans (+2) and orc's bane crossbow (and that would be better for BG's reasons)… the thing is that I feel that demons will be more dangerous than the other 2 and so +2d6 damage against them it's a good thing xD On the other hand I don't know how many demons (compared to how many orcs or humans) are we going to fight (its an old Dragon Magazine's adventure, I don't know which one^^) and wasting 6000 golds to buy an ability that I'm not going to use much makes my heart cry… But I'm still thinking about it (and eventually, when I start playing, I can always ask the GM to make me switch after the first sessions, maybe she will be kind xD)
I know that i don't do much damage with the crossbow but using Gravity Bow and Deadly Aim I'll be be able to make 2 attacks at +10/+5 (2d8 + 5) plus 4 damage against humans, 2 against orcs and 2d6 against demons. Eventually, if I need to move, I can use Vital Strike making one attack at +10 (4d8 + 5) plus the favored enemy/demon's bane damage.
If I need to go into melee combat, with Power Attack, I can still make 2 attack at +8/+3 (1d12 + 11) or one attack with Vital Strike (the round that i switch weapons, if I charge or if I have to move) at +8 (2d12 + 11)…
I choose the greataxe instead of the more powerful falchion (better critical threat) only because there are no 2H greathammers in the core rulebook and the APG and I seriously can't see a dwarf with a blade… yes, maybe it's a cliché… but it's a cliché I like^^
Not the most powerful build ever but not too bad (at least fo my tastes^^)
I choose to leave Rapid Shot behind because I needed to be able to switch to melee, so I needed some melee feats, if necessary and I tried to make up with Vital Strike…
Choosing the Dog instead of the Cheetah was just because I LOVE big dogs and for my ranger it seemed a lot more characteristic xD I choose the Improved Overrun to give him some tactic capacity (hoping in high die rolls to knock enemies to the ground) and the Power Attack because it was a prerequisite for Improved Overrun…
Comments? Critics? Spill your hate on me xD