Crossed Paths, Part II

Round 4 (con't)

Tullius darts forth around Brioc, pursuing his former tormentors. Marcus follows, keeping the lantern up. The gnoll runs into complete darkness. Evidently, they need no light. Octar drops his sheild as he pursues. Tullius, with Marcus in tow, peer into the room from whence the gnolls emerged. It is dingy & appears unoccupied, but for tables, chairs weapons and cots.

Dhormium casts CLW on Brioc, staunching the bleeding of his wounds, and closing them slightly. (6 pts healed)

will Marcus aim his lantern in the room, or flash it up the passageway after the fleeing gnoll?
 

log in or register to remove this ad

~Now that stopped brioc's bleeding wounds somewhat Dhormium rushes to the bend of the corredor and glances into the direction off the fleeing gnoll, is he sees the gnoll running he will direct Clangeddin's waraxe to the gnoll and order it to attack. If the dwarf cannot see the gnoll either he'll look into chamber~
 

"Ehldannis! Take it down!" Marcus hisses loudly, hoping that the elf can get up here with his bow before the creature gets around a corner.

Marcus will give priority to anyone (I think that Octar is doing so - Bleeding again my friend, I see.) chasing the gnoll down the corridor. While I release that leaves the room somewhat unchecked (and possibly full of badness) preventing the gnoll from rallying support seem more important. Mendicus can handle that.

If everone else is caught flatfooted: Blast! "Tullius. With me!" and Marcus sets off down the corridor as fast as is possible. Not again ... going to get myself a spear, or better still a hand axe.
 

Ehldannis moves into position so that he can see up the corridor and take a shot at the fleeing Gnoll with his bow.

If I'm going to insist on getting myself into tight fixes like this I'm going to have to learn a few more battle magics, something useful at range....
 

Round 5

Octar whips out an arrow as he round the corner & sends it flying at the fleeing gnoll, barely visible in Marcus' lantern light. The arrow seems to hit, but the creature keeps running, out of the light. Ehldannis also rounds the corner & sends an arrow flying. This superior vision allows him to see his arrow also find its mark. The gnoll stumbles but keeps running.

Marcus takes off in pursuit. Dhormium is unable to shift his ghostly weapon in time, & it disapears.
 

His wounds at least partially healed, Brioc moves along the passageway, pausing to look into the room from which the gnolls emerged.
 

Tullius pivots again, axe high sword low, with Marcus' call, charging down the cooridor, the slap of leather sandals against the cobbles counterpointed with the higher ring of his chain shirt, sprinting after dark shapes. A shout in Latin, conjugated poorly in the heat of the moment, concerning the eating habits of a dog's mother...
 

Octar says nothing, simply continuing to persue the gnoll into the darkness, letting Marcus provide the light.

ooc: Wait until Marcus lights the way, then run 30' and shoot (assuming the gnoll hasn't rounded a corner). Otherwise, double move or run as needed to see around corner.
 

Marcus pushes forwards with the others, glad to be doing this with company this time. He takes care to avoid blocking anyones line of sight.
 

Round 5

I think I labeled my last post Round 5, but this is actually round 5

I'm not sure I understand the difference between a double move and a run. Why would you take a double move when you could run for 4x your speeed?

The gnoll runs on, around the corner and out of sight. Marcus, Octar, and Tullius pursue. Octar, wearing breastplate armor, has only a 20" move base, and thus falls behind the other two. (Tullius only took the shirt part of the chainmail). It is 60 feet until the end of the corridor. On a double move, Tullius and Marcus round the bend. Octar does not, and thus falls into darkness. On a full run, they all round the bend. Around the corner, the corridor continues as far as Marcus' lantern illuminates.

Brioc waves Mendicus forward with his torch, and together with Dhormium and wolf, they peer into the room the gnolls deserted. It contains cots, chairs, a table, long bows, arrows, bones, and some piles of hides. Nothing of immediate threat or interest.

Ehldannis may take any action he sees fit. The sleeping gnoll continues to snore.
 
Last edited:

Remove ads

Top