Crying Freeman

To be honest i found the first post to be somewhat rude too. You trash the movie and then tell us what you "want". If you don't like that "crap" movie, why do you want to model your character build after? And also do you think anyone who liked the movie really wants to give you advice on how to refine the build after that?

Oh and english isn't my first language too. You should imho take extra care if you're not sure fo your language skills.
 

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To be honest i found the first post to be somewhat rude too.
:confused: okay, i was rude to Starbuck, i've realized that. and apologized.
but you, it seems, are just bashing me now.

Huh. Doesn't sound like a god of good to me. But then again, I define "good" slightly differently. Good people don't want puppets around them. In my world, that's more of an evil trait.
yeah, in our group's camapaigns things are a bit different. good and evil are just two sides of conflict who basicly use the same methods (only good do it with remorse and evil with a glee). after all good characters do as much killing as evil, and who's a paladin if not a blind puppet-butcher who loses all his divine grace the very time he starts doubting and asking too much questions?
 

yeah, in our group's camapaigns things are a bit different. good and evil are just two sides of conflict who basicly use the same methods (only good do it with remorse and evil with a glee). after all good characters do as much killing as evil, and who's a paladin if not a blind puppet-butcher who loses all his divine grace the very time he starts doubting and asking too much questions?

Interesting take on paladins. I can certainly see a make-up of a few evil deities who are solely focused on "killing as the sole ideal" who might want puppets simply to do their bidding. But what good diety (outside of one who solely focused on "killing unredeemable evil as the sole ideal") would want a puppet as a paladin as you describe? If a deity is to have an ideal, it would need to be taught. In order to convince others of their ideals - shouldn't they be able to teach them as well? And if they are supposed to teach their ideals, how can they do so without allowing the tough questions to be asked? [And yes ... I realize we are far off the topic of the original post. Sorry.]
 

[And yes ... I realize we are far off the topic of the original post. Sorry.]
no it's okay. this thread isn't overcrowded so i see no harm in a side-talk. :)

If a deity is to have an ideal, it would need to be taught. In order to convince others of their ideals - shouldn't they be able to teach them as well? And if they are supposed to teach their ideals, how can they do so without allowing the tough questions to be asked?
well, in mortal playground good and evil mostly act in similiar ways IMC. both need recruiting new souls and disposing of the most dangerous rival champions. paladins (both good and evil) usually serve lawful deities (i don't quite like "pal of freedom" idea because imho paladin is everything that is NOT chaotic) and do both recruiting and killing. deities can forgive mistakes of their low-rank followers but of paladins - never. like if a paladin starts to ask questions instead of blindly followong his code - caboom - he's an ex-paladin now. for example, in one of my campaigns i used Lawbringer Hemtose (EoE WE Lawbringer Hemtose) as a superior to party's paladin. it was a really hard time for the paladin, he really tried to play a lawful good person but he found that human morality and paladin code of conduct often clash. no wonder that he didn't fullfil one of Hemtose's most atrocious orders which was a blatant violation of CoC and - wham - he's and ex-paladin.
of course it's mostly DM's choice how to represent good and evil in his campaign. but i found it much more interesting this way. makes for deeper characters, not just LG, CG, CE robots.
 

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