Wolfspider
Explorer
Kae'Yoss said:Yeah. Those scientific-minded players are weird that way. Personally, we usually just call them heretics and torture them to death. Then we take their stuff.![]()
I heartily approve.
Kae'Yoss said:Yeah. Those scientific-minded players are weird that way. Personally, we usually just call them heretics and torture them to death. Then we take their stuff.![]()
Kae'Yoss said:Because we're talking about fantasy here, I'd say that both things are true at once!
Wolfspider said:What? The scientific-minded player has no problem with wizards flinging fireballs or changing shapes or dragons being able to breath fire and fly but will somehow find the idea of crystal sphere too unrealistic?![]()
Kae'Yoss said:Because we're talking about fantasy here, I'd say that both things are true at once!
GQuail said:Yeah, this the answer that's coming to my head right now as I cement my own world's campaign setting. It's like the question of having multiple pantheons in your world, with their own creation myths, that don't overlap: if Khensu and Selene are both the Moon, then does that mean they're getting a lot more friendly than their respective pantheons realise?![]()
Kae'Yoss said:They work in shifts. Selene usually takes the early shift, while Khensu's fond of the graveyard shift for some reason.
GQuail said:Having just looked after two of my little cousins (a 15 year old trainee D&Der, and a 7 year old who would try to play it as well if we let him) I was feeling a bit tired: this gave me a proper LOL. Thanks!![]()
Kae'Yoss said:Each "game world" (FR's Toril, GreyHawk's Oerth and so on), has its own Material Plane, to which its own outer planes is connected, and is its own Planet, encased by a Crystal Sphere (which probably keeps the air in)
Tal Rasha said:An interesting approach. It's nice from the perspective of individual worlds, which get a more consistent cosmology and a more cohesive feeling, but I think it also detracts from the Planescape setting by making the multiverse too, let's say, crystal sphere centric. You no longer have the global threat of the blood war, the limitless armies of demons that are too big to be explained by mortal action/thought/belief itself, and generally the feeling that you are a small part in something very big.
Just to be clear, I am not trying to tell you how to run your game, just offering a perspective.