(CSDGH) Demon with a Glass Hand [IC]

Shard rubs her nose, momentarily annoyed.

"Well, that's that, I guess."

Her eyes flash blue, glowing with unearthly light. Staring at the spot the demonic thing vanished, she positions her hands as if holding a large ball between them, one above and one below. Streaks of light start to spiral in towards a point directly between the palms of her hands. As Shard murmurs some kind of mantra repeatedly, with growing speed and power, the point of light between her hands grows in size rapidly; becoming a writhing, churning, brilliant sphere of incandescence.

When she releases the sphere, it hurtles from her hands at such speed that the air pushed ahead of it digs up sand in a shallow trench in its wake. Those with the sight to see can tell the energy ball seems to exist simultaneously on the material plane and on the Ethereal planes.

(quickened See Invisible to locate the target, then cutting loose with Empowered Orb of Force. Ranged Touch at +13 bonus, and doing 10d6 +50% damage on a hit...no save and as a force effect it can target incorporeal foes with no miss chance, and affect foes on the ethereal plane.)
 

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Suvarion frowned for the briefest of moments as the being made his intent plain. As he vanished from sight, she looked around quickly, as if expecting him to reappear elsewhere. Her powers, mighty as they might be, did not encompass much in the way of unusual senses- and the area was too cluttered to risk wide-scale devastation. Instead she focused her own mind inward, preparing in case their opponent returned for the prize he so obviously desired.

OOC: Ready action for a targeted Dispel Psionics if the dark figure reappears- while she can affect ethereal targets, she has no particular ability to detect them...
 

Suvarion: Readied Action.

Jarrek: MIA

Shard: Your orb of force connects dealing 70 points of force damage and brutally injuring him.

Haros: Not a single attack from the Psimech connects. The Soulshriver manages to land hits on 4, 5, and 6. All three deal heavy acid damage, shredding the ethereal body of the figure into little bits.

Thallnil: MIA

Combat ends with the figure destroyed. The remains of the equipment (but not the body) of the soldier whose body he adopted reappear where he was standing on the material plane.

Now that the battle is over, your left in the abandoned campsite. The massive bulettes that hauled the wagons seem to have calmed down. these ones are reasonably trained, working as non-combat mounts if necessary. You don't see any survivors on the horizon. Anyone that's still alive must have been able to get pretty far by now.

XP: The dark figure earns you another 1680 xp.
 

(sorry for the lack of response, been a hectic week)

Not really knowing what to make of the strangely non-hostile demon/undead thing, Thalnil studies what he can of his apparent opponent and his apparent allies. Seeing the thing suddenly disappear, Thalnil make the decision that it may be prudent to remove the chance of the thing succeeding in it's task.

Using the distraction of combat, Thalnil heads to the stone cart, trying to draw as little attention to himself as possible.

[sblock=OOC]Move Silently +3, trying to move to the stone cart unobserved[/sblock]
 

The stone carts doors are difficult to move, requiring either some ability to lockpick the device that operates it, or a massive strength to break the device from it's hinges and lift the door off it's position.

Thalnil is built just for the latter, so supposing he takes his time (taking 20) he can efficiently perform that action and gain access to the inside.

A huge adamantite chest sits squarely in the center of this cart. A large pile of (valuable) lumber is also stacked to the side of the chest, and on the opposite side sit a number of small water-holding ceramic and glass containers carefully positioned and padded between each other with thick soft animal pelts.
 

"If he can slip sideways...why didn't he just enter the cart, I wonder..." Shard muses as she eyes the strange creatures that finished the job on the intruder.

Then she clasps her hands together, and her calm slips into nervousness as she eyes the carnage and the empty carts and the strange warriors left there victorious.

"Who are you all?" she asks, backing away from the psionic constructs warily. "What did the monsters want?"
 

"He apparently intended to. Both the merchant and the creature seemed to be very interested in what was in that chest. Considering he represents the death proxy, that's not a comforting thought", offers Haros.

"I'm Haros, envoy of the Virtues", he continues as he performs some brief healing chants that whisk away his wounds. "Does anyone else require tending?" Noting Shard's discomfort, he waves his summoned creatures back, having them levitate up 20' until the power's duration expires and their physical forms fade.

[sblock=OOC]Expend slots to heal myself:
2nd -
Align Weapon - Cure moderate wounds (2d8+10=20)
Delay Poison - Cure moderate wounds (2d8+10=20)
1st -
Bless - Cure light wounds (1d8+5=10)
Remove fear - Cure light wounds (1d8+5=6)

That puts Haros at full HP.
[/sblock]
 

Suvarion stepped warily forward into the center of the encampment, now emptied of enemies. She swept her gaze from side to side, as if searching for any trace of the further threats that the dark figure promised. If the looming summoned creatures or the obvious power of the other survivors troubled her she gave no sign, and her voice was measured and confident. "Perhaps we might find out just what it is that is so desirable, that we might attempt to figure out just how it ought to be handled." She paused and looked around the group once more, slowly. "I am Suvarion, of no house or city. I had not thought to see so many folk of such power at a simple trading stop- but I cannot say that I am disappointed- this would have been a hard fight." While her clothing is simple and nondescript, her speech is oddly stilted- it is obvious that she is no simple nomad.
 

"I am Thalnil." says the hulking figure, his armor wrapped in cloth, protecting it him from the sun. "I think we have made enemies this day, of what nature I am not sure, but apparently ones with supernatural power. Do any of you know who this "proxy of death" is and what would motivate him to this level of carnage?"
 

If you want to make a knowledge religion check and have the skill please roll on invisible castle, I'd prefer knowledge checks and other non-combat checks handled that way. Haros has already made his check.

[sblock=Haros]Seto, the proxy of death, rules the city of Romdeau, favors the scythe, is neutral evil, and has the darkness and death domains. Seto has no known allies among the other god-kings and is often called the Desert Heretic. This is because, unlike most other god kings, he allows open worship of the old gods within his city, especially Monad. He reputedly is very distant to his people and never makes public appearances. Romdeau is said to be in the region called the Bladesedge.[/sblock]
 

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