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(CSRHoD) Creamsteak's Red Hand of Doom [IC]

Larian follows behind the rest of the group, trying to keep up and waiting to use any further spells until they have a better idea of what they face.

OOC: I'm happy to give everyone haste when we get closer, but I can't get everyone and their horses, and we need to be within 30' of each other when I cast it.
 

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Tyrla spurred the horse forward until they had reached an effective range, but she knew her riding skills left much to be desired and she had no wish to test them in close combat. She wheeled to a stop, and began to scan the barricade, looking for anything like a target.

OOC: With the listed speed for a light warhorse at 60 feet, a round at a run is more than close enough. She'll stop at roughly 220-230 feet from the face of the roadblock- next round she will begin tossing eldritch spear blasts at anything visible as a target, with preference given to archer-types. While she will let the others close if they wish, she won't move in until the obvious threats are gone. Eldritch spear is +8 ranged touch, no range increment (max 250 feet), 3d6 damage.
 

Pender, Male Human Fighter 6

As of yet, there are no targets visible, and to Pender's knowledge there may not be any at all. Pender moves forward with the group, but prefers Tyrla's strategy, so he will hang back with her if the others move farther. He trains his bow on the large doors, preparing to fire at any hostile-looking creature that emerges (readied action).
 


Avril - Human Druid (Eagle) - AC 17 - hp 42/42 - Spot +20 - Listen +12
Mandla - Riding Dog - AC 25 - hp 45/45 - Spot +5 - Listen +5


Avril halts her descent towards the complex, and instead banks to the one side, using her feathered wings to power herself in a moving turn. She keeps her eagle eyes on the ground, and then singles another opponent out for a burst of her powerful lightning bolts. She feels, for a moment, like a thunderspirit, a creature part with nature itself, hurling the elements against her foes, but the feeling passes quickly. She keeps her eyes on those below, only when time permits does she look to see how her allies are faring and getting closer to the building.

[SBLOCK=OOC]OOC: Use her Call Lightning on the one on the diagonal between the two red crossed-out ones, if still alive, otherwise any one closest to them. Damage: 3d6 hp.

Spells and Abilities Active:

Barkskin (Avril, 60 minutes)
Call Lightning (Avril, 6 minutes, 4 bolts)

Spells Cast and Abilities/Items Used:

Barkskin
Call Lightning

Spells Prepared:

Spells Prepared (Normal 5/3/3/2, Wis 0/1/1/1):

Level 0 (5): Cure Minor Wounds (2), Detect Magic (2), Guidance
Level 1 (4): Cure Light Wounds, Enrage Animal, Faerie Fire, Produce Flame
Level 2 (4): Bull's Strength, Bear's Endurance, Flaming Sphere
Level 3 (3): Cure Moderate Wounds, Sleet Storm

Avril's Character Sheet
[/SBLOCK]
 

I'm resolving two rounds at once for ease of play.

Initiatives - Rounds 1 & 2
Pender - 21
Siobhan
Tyrla
Sergeants - 18 <-Ending Here.
Larian - 13
Avril - 8
Regulars - 2
Warren - 6

While everyone closes the distance, Avril's call lightning strikes again, this time making it through to damage a few of the enemies. The bolt, however, inflicts fairly minimal damage (7 total to all of them). The hobgoblins are still more than surprised by the sudden barrage of elements. The sergeants and ogres act before their other men The ogres grab nearby javelins and start looking at their surroundings. Dumbfounded by the distance between themselves and the mounted adventurers (they completely ignore Avril's bird form) they chuck their weapons uselessly in your general direction, not even making the distance to Warren.

The sergeants meanwhile ascend the two ladders to the roof, one peering out into the sky and only seeing a bird while the other is greeted by Pender, Siobhan, and Tyrla's readied attacks. The multitude of arrows and the arcane blast kill him outright. The other sergeant turns around to see his fellow commander fall into the hole ripped through the building by the lightning and fire, nearly toppling onto one of the subbordinates. He yells somethign in goblin to his men that seem eager to follow.

Avril notices that it looks like the soldiers are going to run out the north entrance on their action, but she has ample time to throw another lightning bolt from above.

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Tyrla gave a satisfied chuckle as the first foe to become visible was quickly dispatched. She shifted her hand just a bit to her right, seeking another target.

OOC: If she can see the ogres, target one of them (the one on the right, if both are visible). Ranged touch +8, 3d6 damage, 250 foot range. If no ogres are visible, ready action to attack the first target that appears.
 

Warren the halfling, HP 39/39, AC 23, Child of Shadow stance

Warren moves Serrin closer to the fort and around one side, looking to draw some attention off to the side while he looks for a way to get into the fort and do some damage up-close.

[sblock=ooc]Warren sends his light warhorse 80 feet closer, then 40 feet off to one side, the side indicated by Z on the map. That should put him 40 feet from the wall and 40 feet to the side. Still in Child of Shadow stance for concealment.[/sblock]
 

Seeing the effectiveness of his companions efforts with their bows, Larian draws his own and then makes a few gestures, intoning the word Veriferito.

[sblock=ooc] draw longbow and cast true strike.[/sblock]

[sblock=spells] Spells Prepared
0- Mage Hand, Read Magic, Detect Magic, Detect Magic
1st- Feather Fall, Color Spray, Mage Armor, True Strike, Feather Fall (Trans.)
2nd- Knock, Hypnotic Pattern, Scorching Ray, Invisibility, Bull's Strength(Trans.)
3rd- Dispell Magic, Fireball, Fireball, Haste (Trans)


Spells in Effect
Mage Armor--12 hours from departing camp


Rod of Extend--2 uses left
Pearl of Power--Available
[/sblock]
 

Avril - Human Druid (Eagle) - AC 17 - hp 42/42 - Spot +20 - Listen +12
Mandla - Riding Dog - AC 25 - hp 45/45 - Spot +5 - Listen +5


Avril continued to circle around the structure as her allies approached, and she was pleased to see that their swift attack had the organised forces in chaos. Normally, with all the attacks they'd suffered along the way, it was the other way round. With a shrill eagle cry, she let loose another bolt of crackling lightning at those wishing to escape or exit the complex, before continuing her circular path around the complex.

[SBLOCK=OOC]OOC: Use her Call Lightning on the sergeant at M3, otherwise the regular at L4. Damage: 3d6 hp.

Spells and Abilities Active:

Barkskin (Avril, 60 minutes)
Call Lightning (Avril, 6 minutes, 3 bolts)

Spells Cast and Abilities/Items Used:

Barkskin
Call Lightning

Spells Prepared:

Spells Prepared (Normal 5/3/3/2, Wis 0/1/1/1):

Level 0 (5): Cure Minor Wounds (2), Detect Magic (2), Guidance
Level 1 (4): Cure Light Wounds, Enrage Animal, Faerie Fire, Produce Flame
Level 2 (4): Bull's Strength, Bear's Endurance, Flaming Sphere
Level 3 (3): Cure Moderate Wounds, Sleet Storm

Avril's Character Sheet
[/SBLOCK]
 

Into the Woods

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