Avril - Human Druid - AC 16 - hp 36/36 - Spot +11 - Listen +11
Scarlet - Riding Dog - AC 22 - hp 30/30 - Spot +5 - Listen +5
Avril's owl form returned to the others, and she quickly shifted back to her normal tiny, freckle-faced self. She righted her clothing and armorment once she was done, and it took her the better part of minute to get the owl out of her system. "That was worth it," she started, before explaining in brief terms to her allies the nature and layout of the keep. "It's definitely occupied, although that much was obvious. Unfortunately I couldn't quite glimpse anything on the interior, or hear anything that would give away the nature of the occupants. Judging by what I saw on the tower, I'd think they weren't friendly."
"One useful thing, though," she continued, "is the fact that I didn't see a single guard anywhere in the keep, and we now know exactly what the keep looks like. The main entrance seems as good a place as any to go in, unless we can somehow get in over the northern wall and attack from the roof. Most of the sounds and the smoke seems to be coming from the south-east corner, right next to the gate. If we go in through there, we can catch them quickly and by surprise."
She turned to Tyrla, "I was thinking about going in in the morning, but I'd rather not give away the element of surprise while we have it. Let's prepare ourselves, and cross in through the main gate. If we can separate those inside by luring some out and shutting the door on the others we might have an easy fight. Warren is ideally suited for that, unless somebody else can go while invisible. Either way, I think we should attack now. We move closer, prepare ourselves, and then go through the main gain. Try and lure some of those inside out, check if they're hostile, and divide their numbers if they're not. If things go wrong, we can use the main path for escape."
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OOC:
Spells and Abilities Active:
None
Spells Cast and Abilities/Items Used:
Summon Nature's Ally III (Call Lightning)
Cure Moderate Wounds
Wild Shape (1 Used)
Spells Prepared:
Level 0 (5): Cure Minor Wounds, Detect Magic, Guidance, Naturewatch, Resistance
Level 1 (4): Cure Light Wounds, Enrage Animal, Entangle, Produce Flame
Level 2 (3): Barkskin, Bear's Endurance, Cat's Grace
Level 3 (2):
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