Four hours and 20 minutes is what it takes to reach Jorr's cabin. This puts it at roughly 11 am when you arrive.
The trail leads past a small cabin in a deep forest glade. A ramshackle front proch is littered with fishing baskets and skinning frames. The cabin overlooks a dark bayou or lake, with old gray cedar-trees draped in moss rising out of the water. An old skiff is tied up on the shore nearby, and a little smoke curls from the fieldstone chimney.
All six party members spot some hounds parked under the porch. They also become aware of your groups approach.
They charge out towards you, baying loudly. They stop about 10 feet short of the group and growl and snap ferociously but do not attack. Avril's presence seems to calm the dogs, which quickly become friendly to the group.
OOC: Avril's wild empathy was nat 20 + mods, moving them from unfriendly to friendly.
A few seconds later, the cabin's door opens, and a lean woodsman of indeterminate age steps onto the porch. He has a seamed, leathery look to his face and arms, and a big curved knife sits in a sheath strapped to one thigh. "Don't get many visitors here," he rasps, "Who're you, and what d'ya want with me?"
OOC: Already rolled Siobhan's diplomacy, result concealed.