• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

(CSRHoD) Creamsteak's Red Hand of Doom [IC]

Initiatives - Round 2
* 23
Larian 22
Avril 19
Gurguannin 17
Skeletons 15 <- Ending Here
Siobhan 15 <- Starting Here
Tyrla 13
Warren 10

Siobhan: You get ready for the skeleton.

Tyrla: You stand by your comrades and fire (natural 2, but still hits) dealing 15 points of damage with your blast.

Warren: You're able to manuever past the skeleton's reach with a careful approach, and once in position you attack. Despite the grogginess of your attacks, your real swing connects, though still not striking for much damage.

Larian: Your wand strikes the skeleton for 10 points of damage.

Avril: You empower Scarlet, and Scarlet lands two great bites dealing 25 points of damage total to the skeleton.

Gurguannin: Gurguannin makes another attack against the looming enemy, though once again the blow is reduced in damage somewhat. This time Gurguannin deals 10 points of damage.

Skeletons: The two skeletons return blows in kind on Gurguannin, the two attacks together dealing 39 more points of damage to Garguannin. Battered and broken, he drops to the ground. One of the skeletons inches into range to strike Scarlet next round.

The skeleton in the doorway lashes out at Warren (I'm assuming squeezing penalties on the attacks made through the doorway). One of the claws connects a blow that cuts Warren for 8 points of damage.

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Warren the halfling, HP 21/33, AC 23, Child of Shadows stance

After he gets pounded a bit, Warren grunts and says "Urragh, I hate night attacks..." Then he executes a short flourish with his club, igniting flames around it and swarming shadow-tendrils.... Then he tries once again to pound the skeleton's kneecaps into dust, stepping a bit aside afterward.

[sblock=ooc]Initiating Burning Blade as a swift action, then Clinging Shadow Strike as a standard action. Followed by a move-action 10 feet to the side, arriving at space G-12. Tumble check to avoid AoOs, if needed, is at +12. The movement will give him 20% concealment from Child of Shadow stance, afterward.

Attack is made at +4 to hit, for 1d4 bludgeoning damage, +1d6 untyped bonus damage from Clinging Shadow Strike, and 1d6+4 bonus Fire damage from Burning Blade. As undead, the skeleton just ignores the miss chance from Clinging Shadow Strike, as it normally allows a Fortitude save to negate.[/sblock]
 

Siobhan moves to assist the small warrior at the doorway and swings her warhammer at the skeleton.
"Someone needs to find whoever it is that animated these things!"
 

Initiatives - Round 3
Amery Vraath 23 <- Ending Here
Larian 22
Avril 19
Gurguannin 17
Skeletons 15
Siobhan 15 <- Starting Here
Tyrla 13
Warren 10

The cold wind picks up, and the air throughout the keep is moving faster. The clouds above begin to release rain, slowly at first. The waves of water get faster very quickly, and within a few seconds the entire sky is pouring rain. Lightning strikes in the distant forest. A second later thunder pounds the keep with sound. A thunderstorm has suddenly swept into the Witchwood with amazing urgency.

Woodsman Jorr cowers the back corner of the room. He sees the massive skeletal hands trying to claw at Warren inside the building. "What's going on! What is that thing!"

Siobhan: Siobhan steps up beside Warren and takes on the skeleton with her warhammer. The blow lands, dealing 8 points of damage.

Tyrla: (I'm assuming that you're choice of action probably involves firing another blast at the skeleton, but feel free to point out to me if that's not correct). Tyrla fires her blast again (nat 3 rolled, still a hit) hitting the skeleton in the entryway for 13 points of damage. Please point out to me if you wanted to alter your position or take a different action.

Warren: Warren's attack combination lands, (dice were doubly on you're side on damage this time) dealing 19 points of damage between all types. Warren then tumbles away from the creature.

Suddenly: A voice calls out from the tower above. This voice is clearly human, masculine, and pronounced. "You want those precious trinkets? You'll have kill me first! This is my forest! This is my castle!"

Three arrows fly from the top of the tower. One makes its mark in the more heavily wounded giant skeleton. The arrow explodes with unnatural force and the damage is severe (21 after DR for the first arrow). Combined with the injuries caused by Scarlet and Garguannin, the skeleton is destroyed. The bones drop to the ground, rendered inert. The second arrow strikes the other skeleton in the middle of the courtyard with a similar burst of force (20 after DR). The third arrow fails to pierce the strong winds and torrent of rain that has suddenly overtaken the keep.

Since Avril is in the courtyard, she can look up to see the figure firing from the tower. It's a fairly lean light haired man, though his appearance is clouded by the darkness of the hour. He looks quite handsome, and he boldly stands on the very tip of the tower's edge where he has his bow still drawn and pointed at the monsters below.

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[sblock=Avril_spot_check]Even distracted by the sudden entrance of the figure in the tower, you spot (27) movement coming from the entry to the south of you. Another pile of bones, another giant skeleton! It's just starting to move, but if it stands up this round it threatens to put you in a bad position cutting you off from your allies.[/sblock]

The rain will quickly turn the courtyard to mud, probably within 2 rounds, and the current wind and thunder make listen checks and ranged attacks more difficult.

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*The southern skeleton is marked in red to represent that it's currently flatfooted. Realistically, only Avril is aware that this one is animated so-far.
**Also AV is the new figure, though I failed to mark him properly as being on the "top" of the keep.
 

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Larian, unaware of either new arrival, shouts out to the cleric, Siobhan, can you not channel positive energy and chase these creatures away?
He then activates his wand again, sending two more flashes of blue light at the skeleton in the doorway, and turns and moves up the stairway into the tower, hoping to see who or what brought these giants back to a state of unlife.
[sblock=spells]Spells Prepared
0-Detect Magic, Lesser Acid Orb, Mage Hand, Daze
1-Color Spray
2-
3-Mass Resist Energy

Spells in effect

Rod of Extend
--1 uses left
Pearl of Power--used
[/sblock]
 

"The negative energy needed to anime an undead giant is too great for me to affect," Siobhan answers. "A couple of ogres I might be able to turn, but not true giants."
She takes another swing at the skeletal giant.
 

Avril - Human Druid - AC 16 - hp 31/36 - Spot +11 - Listen +11
Scarlet - Riding Dog - AC 21 - hp 36/38 - Spot +5 - Listen +5


By the Spirits! Avril's eyes pick up the man standing on top of the tower, his powerful bow laying waste to the skeletons below. "Where did that come from!" she exclaimed, before spotting the skeleton to the south breaking into the keep and its bones arising to unlife. She wondered only for a moment if the pale glow they'd seen earlier was not in some way linked to the appearance of this creature. Where those that were here tormented by this as well, or how did the hobgoblins survive this.

"Scarlet, come!" she commanded, calling Scarlet away from the monstrous giant that was there. She could see this was going to be a long and dangerous battle, and being caught between two of these brutes wouldn't do anybody any good. "Incoming down south," she shouted to those inside the building, "and one crazy archer on the roof who cam from the spirits know where!" Scarlet bounded towards her and both she and her companion retreated into the building. "Scarlet will have to hold here. There's nothing I can do for Gurguannin." There was pain in her voice. She knew to save him would be suicide, but she did not have much power left. He'd just have to hold for a few seconds until they could clear a way to him.

[SBLOCK=OOC]
OOC: Avril commands Scarlet to retreat to the doorway at J16(Handle Animal +12 vs DC 10), essentially withdrawing. Avril retreats to H14, and starts casting Summon Nature's Ally I, burning her Entangle spell.

Spells and Abilities Active:

Enrage Animal (Scarlet, 8 Rounds)
Summon Nature's Ally I (Entangle)

Spells Cast and Abilities/Items Used:

Summon Nature's Ally III (Call Lightning)
Cure Moderate Wounds
Wild Shape (1 Used)
Metamagic Rod of Lesser Extend (3 Used)
Barkskin
Extended Cat's Grace
Extended Produce Flame
Cure Light Wounds
Bear's Endurance
Enrage Animal
Wand of Snake's Swiftness (1 charge Used)
Summon Nature's Ally I (Entangle)

Spells Prepared:

Level 0 (5): Cure Minor Wounds, Detect Magic, Guidance, Naturewatch, Resistance
Level 1 (4):
Level 2 (3):
Level 3 (2):
[/SBLOCK]
 

Initiatives - Round 3
Amery Vraath 23
Larian 22 <-Starting Here
Avril 19
Gurguannin 17
Skeletons 15 <-Ending Here
Siobhan 15
Tyrla 13
Warren 10

Larian: Larian uses his wand again, striking the skeleton in the doorway for 6 points of damage. He then moves to the door to the tower.

Avril: Avril and Scarlet fall back to the tower building, and Avril begins to channel another spell.

Skeletons: The skeleton in the northern doorway takes a 5-ft. step into the room, now fully victim to the squeezing penalties. It makes two claw attacks against Siobhan. One hits, dealing 8 points of damage.

The skeleton that was fighting Gurguannin runs into range to attack Scarlet, taking a greatclub swing. Scarlet manages to take the attack lightly enough to avoid damage (20 total to hit vs. 21 AC).

Last the skeleton that started in the south makes an overrun attempt trying to get through the tower. Scarlet was commanded to retreat most recently, but I'll give her the benefit of the doubt to take her attack of opportunity against the incomming creature. Scarlets attack does not land (nat 1). Scarlet tries to keep the bad creature back, obstructing the overrun. The skeleton is just more powerful however (both rolled 16), and so Scarlet falls prone. The skeleton passes close to Larian, but I believe Larian doesn't currently threaten so there's no attack of opportunity. Tyrla I'm not sure on threatening at the moment, but she would also be able to take an attack of opportunity. The skeleton ends its movement right next to Larian, in the corner of the building nearest the tower.

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Initiatives - Round 3
Amery Vraath 23
Larian 22
Avril 19
Gurguannin 17
Skeletons 15
Siobhan 15 <-Starting/Ending Here
Tyrla 13
Warren 10

Siobhan: Siobhan attacks the giant skeleton one more time, barely landing a hit (nat 3, still connects) and deals 7 points of damage, which is just enough to finish that skeleton, destroying it. It crumbles into a pile of useless bonemeal on the ground, part outside the room and part inside.

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Warren the halfling, HP 21/33, AC 23, Child of Shadows stance

Warren tumbles over to the skeleton threatening Larian, and attacks it with his club in a sturdy posture, focusing to draw strength from the earth beneath him. The halfling grits his teeth in annoyance that he's facing undead, whom his tricks are mostly ineffectual against.

[sblock=ooc]Tumble at +12 to reach space G-15, then initiating and striking with Stone Bones. Attack roll is at +4, and damage is 1d4. If he successfully hits, Warren gets Damage Reduction 5/adamantine for 1 round. For now at least his stance gives 20% concealment. Rogues suck against undead. :\ [/sblock]
 

Into the Woods

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