(CSToA) Touch of the Abyss [IC]


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Errol kicks a few loose stones around the cave in and admits, Nope. I haven't got a clue how to get past this. We should look elsewhere. What about the doors just south of here?
 

Jesme pops the lock on the double doors fairly easily, but then takes a couple steps back...

"This doesn't look good..."

Behind the doors is a large open room fifteen feet tall and covered in square stone tiles five feet to a side. Set into these tiles on teh floor and ceiling is a forest of standing metallic spices and nails, some nearly a foot long. Opposite teh two sets of double doors leading into this room is an alcove. Within are ornate stone lintels set into the floor, framing the mouth of a steep shaft filled with stairs.

"It looks like a field of hedgehogs..."

Jesme examines the room without stepping in. "Um... someone might be able to walk by without getting stung if you're really careful."

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Moving through the spikes in this room requires a great deal of care. Anyone traversing the floor at more than half speed runs the risk of skewering a foot. The spikes are on the floor and ceiling along the entire room.
 

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Slisik peeks his head in the spiked-room, glowering at the sight. "I don't like it. If we have go down those stairs, we won't be able to leave in a hurry." He withdraws from the entryway.

"Well, there's one more set of doors to open. Let's have a look before we try navigating the spikes." Slisik walks toward the southeast set of doors, then opens them.
 

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The door to the last room opens automatically when someone stands on either of the 5 foot squares in front of the door. Jesme jumps when this happens at first, expecting some kind of arrow to shoot or pit to open from underneath, but nothing else seems to happen. The last room on this floor is bare save for a ten-foot-wide chasm at the southern end, which drops down twenty feet into a roaring fire. Beyond the chasm, a large cauldron filled with glowing molten stone bubbles softly. The air coming from the room ahead is stifling hot.
 

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Tesla & Arcs

Her and arcs eventually join them by the door way to the spiked room. “Well this is interesting.” She comments to herself. She leaves the others to investigate the pillars of stoned thorns and goes back to the room with the tri-colored boiling skulls. Restricting her interaction as much as possible, she takes a longer look at the paintings, skulls, and powdered bags, hoping to find some kind of clue as to what they might be.
 
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The skulls seem to each ooze slightly with the colors red, blue, and yellow: the same colors that repeat themselves in the paintings and the powders.
 

Tesla & Arcs

Paint…? Though the artisit has a unquice way of creating it?” She mumbles her self as she examines the bubbling skulls. She then checks the colored powder by pour a bit of water on the ground and adding a bit of powder to it. Arcs hover over her shoulder watching intently to see what happens.
 

Slisik is somewhat surprised when the doors open in front of him; unlike Jesme however, the dragonborn draws his sword in reaction to the mechanism. Rather liking the heat, he steps a few feet into the room and surveys his surroundings. "Goblin, want to bet I can make a shot into that cauldron?" If there are any stones on the floor, Slisik picks one up and throws it aiming for the cauldron.

[if nothing happens] The lizard leaves the room and walks toward Tesla to see if she's come up with anything.
 

Tesla - How much powder/slime and what colors? On the floor, or in the nearby cauldron?

Slisik - Jesme stands behind you looking at the pressure plate built into the floor. "I wonder how exactly this one works. Why do you think they built a magic door into this room?"

As you throw the rock into the air, the cauldron fires a bolt of flaming molten rock at the 'attack' incinerating it into the middle of the air. "WHOA!" In shock, she jumps back from the pressure plate she had been waiting on, only slightly, but the shift is enough for the door mechanism to release and shut behind you. The door locks with a heavy mechanical clank and Jesme's efforts to re-apply pressure to the plate fails.

After 10 seconds, the sound of steel on steel and concrete on concrete clanks in the room. Along the floor, a translucent slime rises from the cracks in the floor and starts to cover the surface of the room. The substance is surprisingly slick and very difficult to stand on. The floor begins to drop, with the edge facing the flaming pit going down.

It looks like the floor you're standing on is moving towards a 45 degree incline into the fiery pit. A greasy film is slowly covering the rap. The cauldron moves in sync with the floor, tilting by some unseen mechanism so that the boiling rock will eventually pour into the pit as well. Worst case scenerio, one might slip, fall into the flaming pit below, and then be coated in a torrent of molten rock. There is, however, time to react as the device moves incredibly slowly. You can here the muffled yells of Jesme on the other side of the door trying to explain the situation as she can see it.

"The door's stuck! The lizardfolk went in! I'm not sure what's happening."
 
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