(CSToA) Touch of the Abyss [IC]

Errol does a double-take as the door slides shut behind Slisik, then he launches into action. He jumps on the pressure plate, hoping that his more-substantial weight can do what the goblin could not. When that doesn't work he shouts, Tesla, we need to get this door open! and then turns to the goblin. Can you find another way in, or maybe to stop whatever is going on in there?
 

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Ah great. That shot was going in! Coming to his senses, Slisik shouts toward the door "The floor is tilting into the fire pit! I don't have much time here!"

Slisik looks for a mechanism on his side of the door, something he can either try to disarm or break.
 

Dekana said:
Ah great. That shot was going in! Coming to his senses, Slisik shouts toward the door "The floor is tilting into the fire pit! I don't have much time here!"

Slisik looks for a mechanism on his side of the door, something he can either try to disarm or break.
You don't find anything particularly useful in your search. The floor continues to drop and more lubricant covers the floor. You're now at a 15 degree angle (not enough to start slipping downward). The side with the cauldron seems to be remaining level, though the cauldron itself is also tilted slightly.
 

If there are any stones remaining on the ground, Slisik picks one up and hurls it into the southwest corner of the room, as far from the cauldron as possible. He's thinking of jumping the chasm (or wildshaping into a bird to fly over it), and doesn't care much for the idea of being roasted by another fireball in midair.
 

The rock clacks against the back corner in a perfectly ordinary way.

As the floor descends another step (20 degrees) you can make out two items sitting just below the cauldron. The first is a small brass musical instrument (a brass horn) and it appears to be hanging from a short steel chain attached to a metal-hafted spear. They are dead-center with the cauldron and will likely be covered in molten rock shortly.
 

"Treasure!" he whispers. That thought alone settles it for the dragonborn - he decides to jump to the other side of the room. Slisik moves to the northwest corner of the room in order to get a running start, then charges due south!

[sblock=Athletics check]DC 10 for a 10' long jump, with a 20' running start.
Athletics (Jump) (1d20+5=16)
I wasn't sure how to factor in the slimy floor. Currently Slisik beats the DC by 6; he is untrained in jump, so he lands prone if he succeeds the check by 5 or less.[/sblock]
 


Tesla & Arcs

Telsa and Arcs quickly move to the shut doors and quickly looks them over to see if they are securely held to the walls. If not she will attempt to Tele. Thrust them off thier hinges. "Step away from the door. Now." She states dryly.


OOC: Max Tele thrust against on of the double doors or if possible against both of them... 250lbs of pressure/weight.
 
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