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(CSToA) Touch of the Abyss [IC]

Errol looks the room over a few times, then decides to avoid the center area, hoping that limiting the number of spikes near him will prove helpful in the probable event of some more elaborate trap.

He moves from B6-> B7 -> B8-> C9-> D10-> E10-> F10-> G9-> G8-> G7-> G6-> G5-> G4-> out, or he starts to follow that path at least.
 

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At B7, you feel a sudden change in your weight, or rather, the gravity of your position. You find yourself flung up towards the ceiling. Due to your tumbling, the upward fall only inflicts 3 points of damage, but you also strike a sharp spike that deals another 4 points of damage. You are now, at B7, standing on the ceiling. Everyone outside can also clearly see this.
 

So that's the trick... Seeing Errol go flying gives the lizard an idea: if the room is booby-trapped, why send valuable party members to scout a path? From just outside the room, Slisik waves his hands in a circular motion in a complicated pattern and speaks in a strange tongue.

"Hold on a minute, Errol. I am calling forth the beasts of nature to find you a safe path!" True to his word, a number of wolves spring forth into existence - inside the spike filled room. Slisik carefully watches his minions to see which, if any, are thrown toward the ceiling.

[sblock=ooc/spells]Spontaneous casting to swap out Call Lightning for Summon Nature's Ally III. Slisik summons (1d4+1=5) wolves at the positions: B5, C7, D6, D4, F5.
Slisik cannot communicate with the wolves, but he is likely to wild shape into a wolf himself in another round so he can.

0 (5): Detect Magic, Detect Magic, Detect Poison, Light, Read Magic
1 (4): Cure Light Wounds, Cure Light Wounds, Entangle, Faerie Fire
2 (3): Bull's Strength, Barkskin, Fog Cloud
3 (2): Call Lightning, Cure Moderate Wounds

Wild Shape 1/day
Rage 1/day[/sblock]
 

[sblock=OOC]Explosive laughter.[/sblock]

Immediately uppon arrival, the wolves are all flung at the ceiling, inflicting a few points of damage on each wolf. The sudden arrival of 5 more contestants results in two gravity shifts to the entire room.

Errol takes 15 damage. The wolves each take 25 damage.

Errol ends up on the ceiling after it's over, and depending on the wolves hp (I'm not sure) they likely are unsummoned.
 

ooc: Oops, haha. Come back and I'll heal you Errol.

Sorry, I was expecting each square's gravity to reverse, not the entire room's. And yes Cream, the poor wolfies only have 13hp. They're all unsummoned. Slisik is so mean!
 



Slisik casts two healing spells on Errol when he arrives at the door, and then makes a dismissive apology; "Hmm, the beasts just made things worse it seems. It was not my intent to hurt you."

[sblock=healing/spells]Cure Moderate Wounds: (2d8+5=12)
Cure Light Wounds: (1d8 5=12)

0 (5): Detect Magic, Detect Magic, Detect Poison, Light, Read Magic
1 (4): Cure Light Wounds, Cure Light Wounds, Entangle, Faerie Fire
2 (3): Bull's Strength, Barkskin, Fog Cloud
3 (2): Call Lightning, Cure Moderate Wounds

Wild Shape 1/day
Rage 1/day[/sblock]
 


Tesla & Arcs

Hmm. Interesting. I would imagine that there is a de-activation device on the other side. For if there wasn’t whom ever wished to traverse through this ‘room’ would have to do it one at a time or not at all.” She says as she observes the outcome or Errol’s and Slisik’s experiment. Quietly, Arcs floats back down the hall, through the time locked door and out into the night, only to come back within a few moments with a handful of dirt. Tesla gives her friend a nod of her and warm smile. “Thank you Arcs.” She says as takes the dirt and carefully spreads it across the tiles that Errol stepped on.


OOC: Sorry for the prolonged absence. RL has its moments.
Telsa will spread dirt on tiles B5, C5, C6, C7, & B7 hoping to find a square that will not reverse the gravity.
 

Into the Woods

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