freyar
Extradimensional Explorer
Dracimera
Large Dragon
Hit Dice: 12d12+72 (150)
Initiative: +2
Speed: 30 ft. (6 squares), fly 60 ft. (poor)
Armor Class: see table
Base Attack/Grapple: +12/+24
Attack: Bite +20 melee (2d6+8)
Full Attack: Bite +20 melee (2d6+8) and bite +20 melee (1d8+8) and gore +20 melee (1d8+8) and 2 claws +18 melee (1d6+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: Breath weapon (see table)
Special Qualities: Darkvision 120 ft., low-light vision, scent, immunity to sleep, paralysis, and energy (see table)
Saves: Fort +14, Ref +10, Will +11
Abilities: Str 27, Dex 14, Con 23, Int 7, Wis 13, Cha 12
Skills: Hide +13*, Listen +18, Spot +18, Intimidate +16
Feats: Alertness, Hover, Iron Will, Multiattack, Power Attack
Environment: Temperate hills
Organization: Solitary
Challenge Rating: see table
Treasure: Double Standard
Alignment: Always LE or CE (see table)
Advancement: 12-18 HD (Large); 19-29 HD (Huge); 30-36 HD (Gargantuan)
Level Adjustment: -
Combat
Breath Weapon (Su): The breath weapon of a dracimera is the same as that of a young dragon of the same variety and can be used every 1d4 rounds. In addition, 6 times a day, a dracimera may make its breath weapon more potent. This greater breath weapon is the same as the breath weapon of a juvenile dragon of the same variety. See the table below. A successful DC22 Reflex save (DC 10 + 1/2 racial HD + Con modifier) reduces damage by half.
Alignment, AC, Energy Immunity, CR by variety
Breath Weapon by variety (greater breath weapon values in parentheses)
Large Dragon
Hit Dice: 12d12+72 (150)
Initiative: +2
Speed: 30 ft. (6 squares), fly 60 ft. (poor)
Armor Class: see table
Base Attack/Grapple: +12/+24
Attack: Bite +20 melee (2d6+8)
Full Attack: Bite +20 melee (2d6+8) and bite +20 melee (1d8+8) and gore +20 melee (1d8+8) and 2 claws +18 melee (1d6+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: Breath weapon (see table)
Special Qualities: Darkvision 120 ft., low-light vision, scent, immunity to sleep, paralysis, and energy (see table)
Saves: Fort +14, Ref +10, Will +11
Abilities: Str 27, Dex 14, Con 23, Int 7, Wis 13, Cha 12
Skills: Hide +13*, Listen +18, Spot +18, Intimidate +16
Feats: Alertness, Hover, Iron Will, Multiattack, Power Attack
Environment: Temperate hills
Organization: Solitary
Challenge Rating: see table
Treasure: Double Standard
Alignment: Always LE or CE (see table)
Advancement: 12-18 HD (Large); 19-29 HD (Huge); 30-36 HD (Gargantuan)
Level Adjustment: -
Combat
Breath Weapon (Su): The breath weapon of a dracimera is the same as that of a young dragon of the same variety and can be used every 1d4 rounds. In addition, 6 times a day, a dracimera may make its breath weapon more potent. This greater breath weapon is the same as the breath weapon of a juvenile dragon of the same variety. See the table below. A successful DC22 Reflex save (DC 10 + 1/2 racial HD + Con modifier) reduces damage by half.
Alignment, AC, Energy Immunity, CR by variety
Code:
Dragon AL AC Immunity CR
Black CE 19 Acid 13
(-1 size, +2 dex, +8 natural)
touch 11, flat-footed 17
Blue LE 20 Electricity 14
(-1 size, +2 dex, +9 natural)
touch 11, flat-footed 18
Green LE 20 Acid 14
(-1 size, +2 dex, +9 natural)
touch 11, flat-footed 18
Red CE 23 Fire 14
(-1 size, +2 dex, +12 natural)
touch 11, flat-footed 21
White CE 19 Cold 13
(-1 size, +2 dex, +8 natural)
touch 11, flat-footed 17
Breath Weapon by variety (greater breath weapon values in parentheses)
Code:
Dragon Weapon Damage
Black 60ft line of acid 6d4(8d4)
Blue 60ft (80ft) line of lightning 6d8(8d8)
Green 30ft (40ft) cone of corrosive (acid) gas 6d6(8d6)
Red 40ft cone of fire 6d10(8d10)
White 30ft cone of cold 3d6(4d6)
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