Tuzenbach
First Post
Back in 1.0, I had a lot of fun taking advantage of "loop holes" in rules which allowed my naturally ambidextrous drow dart specialist a whopping 40 attacks per round if he happened to be double hasted (that's 5 attacks per arm @ 7th level or 10 attacks {darts thrown} every round x2 and x2 again!). The only real problem was how to keep hundreds of darts on his person ready for hurling, but that's another story!
Since then, however, the long arm of the DM and post 1.0 D&D has intervened with havoc. But really, I figured a good balance to the whole double hasting/potion of speed thing was the whole loss of a year on behalf of the character. Permanent aging was a pretty good deterent to over-reliance upon this technique (or so I thought).
Now, the spell (or spell effects) are no longer cumulative (or as the ultra-dumbed-down wording would have it, "stackable"), though the whole aging thing has been taken away.
Is there anybody out there that has house rules which are a suitable compromise to this? Something akin to "they're cumulative, but blah blah blah will happen to you". Anybody? Thanks!
Since then, however, the long arm of the DM and post 1.0 D&D has intervened with havoc. But really, I figured a good balance to the whole double hasting/potion of speed thing was the whole loss of a year on behalf of the character. Permanent aging was a pretty good deterent to over-reliance upon this technique (or so I thought).
Now, the spell (or spell effects) are no longer cumulative (or as the ultra-dumbed-down wording would have it, "stackable"), though the whole aging thing has been taken away.
Is there anybody out there that has house rules which are a suitable compromise to this? Something akin to "they're cumulative, but blah blah blah will happen to you". Anybody? Thanks!
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