Curbing Cheating

JoeGKushner

Adventurer
So how do you curb cheating in your game?

Ignore it?

Talk with the player about it?

Have it so that all dice rolls are made in the open and if not, don't count?
 

log in or register to remove this ad

I play with people that don't do it. But if they would cheat they'd have thwe worst luck in the world. The monsters would attack critical hit them more often, the magical items they want would be hard to impossible to find, the plots concerning them would fail to produce anything.......
 


JoeGKushner said:
So how do you curb cheating in your game?

The last time someone actively cheated, we talked to him about it. When it didn't stop, he was invited to find success with another group.
 

Were I to referee a game for someone so low as to do that, he'd be warned at the first atempt and expelled at the second.
 

Like Crothian said...

The universe has a way of balancing, so balance.

After the game session, a gentle conversation about how much bad lucj the player's character seemed to be having; almost karma like.

Chances are, less cheating next week...
 

Everyone I play with is at least 20 years old, except for one whose 19. They're old enough to not cheat. If I catch them, warning or not, there gone. Period.
 

There were two instances in my campaign that I'm aware of.

One involved my teenage son, "creatively re-interpreting" die rolls, and just so happening to have the right arcane spell memorized for precisely the right occasion. A sit-down talk, a few threats, a witholding of allowance, cured that.

The other one was someone else in the campaign "misreading" the dice. I acted oblivious to it, and introduced the idea of witnessed die rolls (up til then we hadn't), cluelessly saying "It's just so much fun when we all see your triumph when you roll that nat 20!"

My die rolls stay secret because, as I've told the group, sometimes the results are modified by things they can't know about. Although, when I roll nat 20's against them, I show them those results with a quick screen-lift.
 

StupidSmurf said:
The other one was someone else in the campaign "misreading" the dice. I acted oblivious to it, and introduced the idea of witnessed die rolls (up til then we hadn't), cluelessly saying "It's just so much fun when we all see your triumph when you roll that nat 20!"

that was pretty much it for one of my groups. we bought one of those nice octagonal wooden dice bowls and use that religiously to this day. If it's out of the bowl, it doesn't count.

That an an initiative tracker sheet from the Game Mechanics that I've modified to have the attacks on it so that I can see their bonuses and # of attacks quickly. Good stuff.
 

While I haven't encountered any actual cheating in a decade+, I do take "proactive measures" to nip any "misunderstandings" or "errors" in the bud before they happen.

All rolls from the players are made in the open, in front of the DM, and dice are not to be snatched away (just in case someone "misreads" it). Players are to roll when it's their turn only. Character sheets are to be meticulously kept accurate - if it's not recorded, you don't have it. Further, there are never any exceptions.
 

Remove ads

Top