ARandomGod
First Post
JoeGKushner said:So how do you curb cheating in your game?
Ignore it?
Talk with the player about it?
Have it so that all dice rolls are made in the open and if not, don't count?
I use a combination of the three. Along with a
"Don't look behind the GM screen" to help "prevent" GM "cheating".
IE sometimes I ignore it if it's minor. Someone felt that they needed to roll a little better that one time, if it's not a common occurance, I see that as unspoken "hero points". If the PC really, really needs to suceed at X enough to attempt to cheat, then he rolled that 20 because he said so and not because of any actual dice roll. Note that I really wouldn't expect this to happen often. But I can understand the psychology behind why it might happen on occasion.
The GM gets as many of these hero points as he feels is important to keep the storyline good, but also shouldn't do it very often. Of course, he also get's an equal number of "villian points" that lower rolls. So it should all even out.
I *might* talk with the player about it... depending on how well I know the player. However direct confrontation is often too confrontational. However I'm a big fan of communication, so I do think that communicating your feelings on cheating should be done if you feel someone needs to know something special (ie if they're bothering you or the other players).
"Have it so that all dice rolls are made in the open and if not, don't count?"
Well, except for the GM, that's always a given. It's just that all dice rolls aren't always confirmed by other players/the GM. However if a problem started cropping up it'd be pretty easy to start requiring confirmations.
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