Curbing Cheating


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Well, I haven't had any problems with my group, but if it ever were to come up, I'd have a talk with the person in question. I (the DM) make bad rolls too and admit it.
 

Warbringer said:
An interesting note:

Cheating is expected in MMORG. Strange how it is still discouraged in good ole roleplay

If by "expected" you mean "against the TOS, and possibly a bannable offense" then yes, I agree.
 

I play with friends. If anyone of them would get caught cheating, every one else would probably point and laugh at him for being such an idiot.

If I was in a situation when I DM'ed "strangers", and if I was 99% certain that someone was cheating, I'd probably do as Crothian suggested: cheat back.

AR
 


It hasn't been a problem in my game in years. That said, when it did occur, a stern talking to was usually all it took to, if not stop the problem, then at least delay it a while.

That said, most of my games are online these days, and Dicebots can't cheat. Although they do seem to develop grudges...

Demiurge out.
 

demiurge1138 said:
That said, most of my games are online these days, and Dicebots can't cheat. Although they do seem to develop grudges...

Demiurge out.

Nah. Golem hasn't had a grudge. He just likes me more than the PCs. ;)
 

It's a game. If it's friends that you're gaming with, there is nothing about a game that is worth jeopardizing your friendship over. This goes for both the cheater and the suspecting observer.

That said, I game in a group (and have always gamed in groups) where we roll our own dice (sometimes not even sitting at the same table), and usually never where the DM can see it. And we don't care. It's a game. The point of the game is to have fun, not compete (some DM's my feel differently;)).

It's pretty typical that rolls get fudged (not by me), especially with ability scores. One DM I know is particularly fond of the roll-4-drop-1-do-it-all-over-again-if-you-don't-like-it technique. And everyone knows not to keep rolling until they have all 18's because that's not fun.

As for cheating to avoid dying, we also understand that the DM is trying to tell a story. If the whole party dies and the campaign ends, the DM doesn't get to tell his story anymore. This means we want the DM to roll secretly (to give him the "out" should the :):):):) hit the fan), and we're going to trust him. My character may die, but there's always a way to get back into the DM's story, because that's what he wants, too.

Why cheat? It's so preposterous that if anyone were to do it blatantly, we'd probably laugh at them for being retards. As a matter of fact, I am pretty positive that there is a bag of loaded d6's in the group. The owner denies it, but everyone in the group pretty much assumes each die roll 6's half the time. In cases where a character rolls five 1's in a dice-pool system (your master cooking attempt turns into a lethal inferno), the DM will frequently call for a reroll with the "special" dice (with loud exclamations of "they're not loaded! I swear!" from the owner). The table gets very nervous when the special bag doesn't show up for the session.
 
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Halivar said:
It's a game. If it's friends that you're gaming with, there is nothing about a game that is worth jeopardizing your friendship over. This goes for both the cheater and the suspecting observer.

Yeah well still think it might be fun to superglue the culprit's dice to his fingers. ;)
 

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