HeapThaumaturgist said:But you're no longer disabled after you've been healed one HP.
HellHound said:My gut reaction goes with Shilsen, but my reading of the rules coincides with HeapThaumaturgist, specifically the "Unless your activity increased your hit points" ruling.
HeapThaumaturgist said:But you're no longer disabled after you've been healed one HP. Which happens before the spell is over because it happens instantly simultaneously with the casting of the spell. Before the "after" comes into effect the "instantaneous" has raised your HP above 0 and you're no longer Disabled as if you were never Disabled.
Yeah, but he can cast two cure minor wounds spells in a round that way. Not that that will do him any good but imagining it is kinda funny.Sithobi1 said:It also says something like "or any other strenuous action, like casting a quickened spell."
That was my point exactly. I sincerely didn't even think there was room for a debate here. Obviously I still haven't spent enough time on this forumHypersmurf said:Yes, the activity increased your hit points, so you're not at -1 and dying. You're at 0 and disabled. (Again.)
-Hyp.
Thanee said:*snip*
And yes, of course it's totally pointless to empower Cure Minor Wounds (it was not really meant as a serious reply).
*snip*
From SRD
Taking move actions doesn’t risk further injury, but performing any standard action (or any other action the DM deems strenuous, including some free actions such as casting a quickened spell) deals 1 point of damage after the completion of the act. Unless the action increased the disabled character’s hit points, she is now in negative hit points and dying.