HeapThaumaturgist said:
Healing is an instant. You instantly go from 0 to 1 hp and upon reaching 1hp are no longer Disabled. Being no longer Disabled the clauses that occur AFTER (specifically AFTER) the standard action would no longer apply. You instantly left Disabled behind when the spell raised your HP beyond 0.
You're still wrong.
Apply the effects in order.
SRD said:
When your current hit points drop to exactly 0, you’re disabled.
Do you have exactly 0 hit points? Check.
Therefore you are disabled.
SRD said:
You can only take a single move or standard action each turn (but not both, nor can you take full-round actions).
Therefore, you are limited to a single move or standard action.
What happens if you take a move action?
SRD said:
You can take move actions without further injuring yourself,
Okay, what if you take a standard action?
SRD said:
you perform any standard action (or any other strenuous action) you take 1 point of damage after the completing the act
Okay, so if I do a move action, I remain at 0 HP. If I do a standard action (or any other strenuous activity), I take a point of damage after completing the action.
So, let's say, for purposes of argument, I cast a Cure Minor Wounds spell. It's a standard action that heals one point of damage.
So, as soon as I complete the action, I take a point of damage. I go from 0 to 1 back to zero. But wait, you say:
SRD said:
Healing that raises your hit points above 0 makes you fully functional again, just as if you’d never been reduced to 0 or fewer hit points.
Doesn't that mean I don't take the point of damage? Aren't I "fully functional" as soon as I cast the spell?
Nope. You have to follow them
in order.
You cast Cure Minor Wounds, gain 1 hit point, and then immediately lose one hit point for completing a standard action you started while Disabled.
You fail the first part of that clause you're so enamored of:
SRD said:
Healing that raises your hit points above 0
The healing didn't raise your hit points above 0 - it kept them *at* zero.
If you'd cast a stronger healing spell - say, CLW, with a minimum of 2 points of healing - you'd go from 0 to 2 and back to 1 - and *then* that rule would take effect.
As it stands, you've wasted a healing spell.
That's my reading, anyway.