Lazybones
Adventurer
Maybe think of it the reverse way:
Take a cleric 5 . He encounters a first level fighter that is down to 1hp from an axe-swipe. He heals him with a minor spell, which is enough to bring this inexperienced guy back to health. He's on his feet again, but one more axe-swipe can put him back on death's door.
Then he meets a battered fighter 5 with 1 hp. This guy is also close to death, but he's taken a beating--multiple cuts and scratches from an extended battle, plus perhaps a major wound that put him down, and while he's just as close to death, he's been battered as well, using up his luck and stamina and skill in a lengthy fight. Cleric casts CSW, restoring not only his health, but his vitality and energy as well. Now Ftr 5 can again take on more foes than Ftr 1, and can take more "damage".
I guess that's the same as what some of the other posters have been saying. It's abstract, and personally I'm glad it is (I've played some games with more specific damage systems, and they are an accounting nightmare).
Take a cleric 5 . He encounters a first level fighter that is down to 1hp from an axe-swipe. He heals him with a minor spell, which is enough to bring this inexperienced guy back to health. He's on his feet again, but one more axe-swipe can put him back on death's door.
Then he meets a battered fighter 5 with 1 hp. This guy is also close to death, but he's taken a beating--multiple cuts and scratches from an extended battle, plus perhaps a major wound that put him down, and while he's just as close to death, he's been battered as well, using up his luck and stamina and skill in a lengthy fight. Cleric casts CSW, restoring not only his health, but his vitality and energy as well. Now Ftr 5 can again take on more foes than Ftr 1, and can take more "damage".
I guess that's the same as what some of the other posters have been saying. It's abstract, and personally I'm glad it is (I've played some games with more specific damage systems, and they are an accounting nightmare).