Cure X Wounds Question


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Casts?

Recieves?

By social status? Adventuring role?

Gonna need a little more to work with here, Mythus.
 

I like to answer such questions by thinking of PC experience as a more typical guide than at first it might appear to how intelligent and self-motivated people would behave in the D&D world.

Thus, I'd say, primarily people who are engaged in hazardous special missions (in short, adventurers) and secondly ordinary people who are dangerously injured, but not killed, and need to be stabilised, or brought to consciousness so they can travel or talk.
 


Usually it's the cleric who casts those spells the most. In my group right now, it's the bard who casts them the most (we have no cleric) and the barbarian (who has lots of HP, but a god awful AC) who is most often the recipient.
 

Ignoring adventuring demand, miners and loggers use it the most. While a charm of cure light wounds can be relatively expensive, fixing the crushed leg of a worker can be cost effective.

Unless you live in a place where there is excess labor, like Diamond Lake.
 



mythusmage said:
Please note these words, "In the typical D&D world..." Not group, world.

First, what is a typical world? We have Eberron, Midnight, Scarred Lands, Greyhawk, Oathbound, and many others. I honestly have no idea what a typical setting is.

Ignoring that, the PCs are where the game is focused on. I have no idea if cure spells are being used on miner, fishermen, lumberjacks, etc becasue that never comes up. So, it's adventurers that get the most.
 

mythusmage said:
In the typical D&D game world who uses most of the Cure X Wounds spells?
People who are tending injuries.

Followed, at a wide margin, by people who are fighting undead.

I could narrow it down, but given the vagueness of the enquiry, there doesn't seem much point.
 

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