Current Campaign Settings?

Campaign Setting


Homebrew based on the Known World, but also using the tropical sections of the World of Greyhawk. The actual lands of the Thyatian and Alphatian empires (beyond the main continent) are pretty lackluster, so I just stole something better. :)
 

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Technically Diamond Throne. I took a look at the map, noticed frozen wastes north of the map boundry, and said that's where the game will be.

For another group, I'm using 1980 Greyhawk as a backdrop for a bunch of 1st edition modules I'm converting.
 

Homebrew. As several others have noted, I also stole liberally from other settings for my homebrew.

Mainly I picked a section on the Forgotten Realms map and developed a kingdom to drop in and use FR gods and so forth. I also pulled heavily from Planescape and Spelljammer and I don't have issues taking from any setting if I find something I like.

FR has almost all been converted to the new version of the game so that one's easy.

For Spelljammer I was quite happy to find a d20 supplement entitled "Airships" by Sam Witt (get it at amazon) so I could actually have more up to date rules for Spelljamming, it really is not much fun to have a 3.5e party trying to deal with 2e Spelljammer.

For Planescape, I've started using the new Planer Handbook for now and have not tried to resurrect my Homebrew equivalent of Sigil. I'm getting ready to do that soon though.

The current campaign I've been running started out as a 2e game in 2000, then changed to 3e in 2002, and has been 3.5 now for a while. Talk about a pain for conversions!
 

I'm currently playing in my DM's Homebrew campaign. We're having fun running like scared girls from the Vestige in his version of the Return to the Tomb of Horrors.

Afterward we'll be starting up a game of Midnight. I plan on playing a Dornish Defender :]

Meanwhile I'm planning a couple of games of my own.

Mutants and Masterminds: Chaingang
I'm actually running this one now, saturday nights. About a group of super-convicts released by a shadowy government agency to clean up super powered messes all over the country. It's been going on for about six months now and everyone involved is having a pretty good time. We'll be due for some one shots soon however.

Ravenloft: Legacies of Darkness
The long standing dream of mine is to run this game and it's starting to look like I'll get a chance to run it before I collect social security. It centers around a couple of scholars and their entorage of guides, porters, ect. when they discover a text of religious signfigance, the contents of which may tear the world apart.

Warcraft: Shadow Quest
In contrast to my Ravenloft game this game will be high powered and likely end in epic levels. Before I make concrete plans I need a couple of books, Shadows and Light (for NPCs and Epic Level goodies), and the two hardback setting books, because I want the heroes to explore both Kalimdor and Azeroth. The plot will center on a group of Horde aligned heroes (and independant mercenaries) searching for the fragments of the legendary Shadow Orb of Gul'dan. While the heroes search so too are a group of Alliance personel, and spies working for both the Burning Legion and the Undead Scourge. I want to run some great adventures here, dungeon crawls, large scale battles, treks through unforgiving wilderness. It's going to be fun if I ever get it off the ground.
 



None. Really it has never mattered.
From the time I started gaming until now we just basically played modules.
No one cared what was outside the entrance to the dungeon let alone what town was 500 miles away.
If a module said a town was here and the dungeon/whatever encounter was here then that is where it is at.

Basically it has always been "Hey you wanna play ?" Ok this module is based in a desert so you are in a town on the edge of the sand dunes gathering supplies .... etc.

I know this is probably heresy but I never knew different until I joined these boards when Eric started them.

I am about to start a new game soon using Eberron as the world and see how that goes.

Has anyone else ever done this or am I alone ?
 

I've run a home brew for about 14 years now--GURPS and D&D in the same world. Eberron is barking at me nowadays, though. My next campaign will be set in Eberron.
 

My "other" vote is the remarkable Oathbound setting by Bastion Press.

I run a bi-annual weekend game of it and it is just grand for high level play.

Everything else is pretty magic rare and gritty.

Razuur
 

JoeGKushner said:
What worlds are you playing in and why?
I run a massive FR/AQ/KT/SJ/PS campaign multiverse - the same one I've run for more than a decade.

So, in the poll above, I voted FR, SJ, PS, and Other - since you missed Al-Qadim, Kara-Tur, and Rokugan (and Maztica, if you count that).

Why? Because there have been a lot of support products for these settings over the years, and I've been able to detail it to a satisfactory degree. Further, this multiverse provides enough play options and variability that my players never get bored, because they can always do something different. Finally, it's very easy to insert all different types of adventures (my preferred d20 product these days) and regions into such an extensive campaign.
 

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