Current Campaign Settings?

Campaign Setting


So far, it's Planescape all the way. But I'm currently working on a Homebrew setting, which is sprinkled liberally with Midnight, Grim Tales and my own ideas. Should prove an interesting challenge, as I've never attempted something like that before.
 

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I play in a Dawnforge campaign and in a semi-homebrew campaign that is technically Middle Earth (1,000 years after the War of the Ring and in the Far East). I DM a homebrew that is - get ready for a shock - a combo of a bunch of stuff, but mostly based on earth history with some Greyhawk, Rokugan, Nyambe and Conan stuff thrown in.
 

I run a game in a post apocalyptic Greyhawk, with the Banewarrens Ptolus Empire. Ptolus happens to be on the Nyr Dyv like some other famous city used to in the world. Greyhawk gods are the old gods and Lothian is the big man on campus right now for deities. There is also a dwarven pantheon one of the players found on the net that I have just adopted and run with.

I currently play in Oathbound, although I didn't put that in the poll above, just the Greyhawk one I run.
 

I don't think you're alone. When I first started, that's pretty much what we did. Still, we were lucky to have sourcebook-adventurers from say Mayfair's Role Aids. We loved it when Dragons came out or Dark Races. Gave us more places to run to!

KB9JMQ said:
None. Really it has never mattered.
From the time I started gaming until now we just basically played modules.
No one cared what was outside the entrance to the dungeon let alone what town was 500 miles away.

If a module said a town was here and the dungeon/whatever encounter was here then that is where it is at.

Has anyone else ever done this or am I alone ?
 

My gaming group is pretty evenly split between those who use Greyhawk for their campaigns and those who prefer Forgotten Realms.

Myself, I like the feel of the Forgotten Realms, and I love high magic/high fantasy. Also, I like that I can quickly and easily come up with stuff that feels right when my players do something unexpected. I would have trouble doing that for something other than the Forgotten Realms. (Plus, I am a big Ed Greenwood fan.)

I have played in some homebrewed stuff, but only one guy in our group has ever come up with a consistent, believeable world. (You know who you are, Mark.) Most of the homebrew stuff I have played in has been lacking. YMMV

Cheers!
 

Voted Home Brew

I run a highly modified Greyhawk campaign. Well, I kept the map and a few of the names, anyway. I borrow from everything and anything. I've used material from the EQ Tabletop RPG, Warcraft, Scarred Lands, Dragonlance, Kalamar, Midnight, and several more. About the only one I don't use is Forgotten Realms.

IMO, Forgotten Realms, while undeniably popular, is one of the hardest settings to have fun adventuring in. I say this because I always feel like there is no "new" ground to cover. The big name characters have already been there, done that. If I throw out all of the history and just use the maps, as I have done with Greyhawk, there is really no point to running the rest of the FR line. I love some of the Forgotten Realms books, but I don't think the world is really supportive of adventuring. WotC could just as easily invest the time and resources into creating a new world.

Eberron, unfortunately, with it's outrageously high level of magic, disappoints as well. Why can't WotC publish a world with lots of room to adventure, moderate magic levels, and let the DM decide on history, politics, etc? The Greyhawk Gazeteer is great this way. I think Greyhawk is a lot of fun when you ignore the RPGA.

I think the formula for a good setting would be a well-defined map, lots of support (Like Races of Faerun) and modules that a DM can decide to use if necessary. Hence I like home brew. It's good to borrow at will from other settings.

It's just my opinion, though.
 

I'm a homebrew person myself. I've tried a couple times to run something in published settings but never could get into it. Of course I borrow many things from different settings. My campaign I'm about to kick off will be using the Castle and Crusades rules from TLG, with the area around the city of Endhome from the Lost City of Barakus as my starting area. I plan to throw in a few small towns and villages, then expand outward as needed.
 


Our two current D&D games are...

Freeport - Set in the Forgotten Realms, but just as a lowest common denomenator. I don't think we've set foot on the mainland yet (and we are now 8th lvl), so we're pretty much not using any setting other than Freeport. We are using stuff from both Mindshadows and Nyambe though.

Return to the Temple of Elemental Evil - Set in Greyhawk.

Also, we have a Mutants & Masterminds game set in our own homebrew city.
 

I'm currently running an Eberron game, and I have an Oathbound game on hiatus for a while. I'm also in an online FR game, and an offline homebrew which I just realized I forgot to include on the poll.
 

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