D&D 5E Curse of Strahd Questions

Gwaihir

Explorer
Hi
I pages through Curse of Strahd at B&N last week and am thinking of picking this up and running it for my group with a few twists. I dont really like the Mists hook, so my setup would likely be something like this:

The PCs are survivors of a village, outside of Barovia, attacked by Werewolves several years ago, and Strahd is an ally in aiding the survivors. (perhaps the surviors are werewolves themselves) The first several levels would be the exploration of the abandoned village before they find something that implicates Strahd as the perpetrator of the werewolf invasion, they then travel to Barovia to confront him.

Some questions
1)Is Strahd known to be a vampire or is this reveal important/critical to the adventure?
2)How hard would it be to uplevel this campaign in 5e? Has anyone run this with higher level PCs?
3)Has anyone used PCs with Lycanthopy?

Any thoughts appreciated.
Thanks
G
 

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We've been playing CoS at out monthly game for about 9 months now. It's been a blast, I hope you have fun with it!

1) The general population of Barovia does not know he is a vampire. He perpetuates the idea that he's just one in a long line of Counts. I think the book says somewhere that he's currently going by Count Strahd the 11th. However, a few key PCs know the truth - Ismarck, Rictavio, the Order of the Feather, the Silver Dragons, etc. So while it isn't commonly known at first, your PCs will learn about it sooner rather than later, largely because one of the first quests they receive in Barovia is an escort quest from Ismark trying to get his sister out of Strahd's reach.

2) Shouldn't be too hard to uplevel, many of the key encounters are with creatures above the party's CR. However, one of the key things about this adventure is that fighting is an unusual occurrence, and that when it DOES happen, PCs will typically feel outmatched. That's by design. Steamrolling through fights takes away from the horror setting, players are supposed to be scared to fight things.

3)Yes, we are doing that right now. Also, if you watch Dice, Camera, Action on Youtube, Chris Perkins (author of the adventure) also ends up with a PC who gets bit by a werewolf. The key is, again, the horror affect of "one of your party members is out of control, how are you going to handle them and what terrible things will they do at night?" Having a whole party who embraces lycanthropy would be a totally different vibe to the game than how it's written. It's your game though, run it how you like!
 

If your primary idea is to mainly just have your PCs investigate a village and then deal with Strahd von Zarovich himself... I suspect that perhaps Curse of Strahd might not be the right adventure for you to use for this, but rather the original I6 Ravenloft module.

If you don't want to buy in to the idea that there's this valley of desperate people in villages all under the thumb of an overlord, all of whom are trapped here and unable to escape... then all the extra adventure sites in CoS don't really help you. Whereas the original I6 modules only has the Village of Barovia and the Castle Ravenloft itself-- the two locations that your original query seemed to indicate you wanted to deal with. So that module might give you what you want better than the full CoS book would. Plus it's a lot cheaper... $4.99 on DMs Guild as a PDF download, rather than the $30 for the full book.

In answer to your other questions....

1) Whether or not Strahd is known to be a vampire depends entirely on what you choose to make the backstory of the region be, and how many villagers have been in Barovia and for how long. The various Ravenloft adventures (I6, Expedition to Castle Ravenloft, the Ravenloft campaign setting, Curse of Strahd) have seen Strahd in power for so long that it's assumed that many of the people know he's not human. Expedition does try and insert a misdirect that says that Strahd portrays himself as the 7th of his line or something, but that asks the players and the PCs/NPCs to believe that there's been seven generations of the Lord of this Castle having a lone son, and that son being named Strahd too, and who just happens to look very much like his father, and grandfather, and great-grandfather etc. But I think most people just write that attempted plot point as a bit contrived. So with a guy who has lived in this Castle in the mountain for more than 400 years... yes, people probably probably assume he is undead, if not know as a vampire directly.

But again... if you decide to change the backstory of Strahd to every having happened with his brother and Tatyana within like the last 10-25 years (and Ireena is a reincarnated Tatyana that occured almost immediately), you could certainly not make it as obvious that he's a vampire because there hasn't been the time for that story to propagrate.

2) I haven't run it with higher level PCs, and indeed downleveled it for PCs starting at Level 0. But the beauty of 5E is that you can just insert an additional monster or two or three into the various encounters and reach applicable challenge levels for the party. As the Castle itself is meant for Level 8-10 PCs, if your players are even higher than that... just having more random encounters inside the Castle that involve higher-level undead more frequently (spectres, wraiths, phantom warriors, etc.) you should be fine.

3) I also have not use PCs with lycanthropy and don't think I would, mainly because of the fact that lycanthropes aren't like druids with Wildshape-- when they transform, all their clothes and equipment fall off and don't change with them. For NPCs and monsters, that's fine-- they leave their stuff wherever they transform and go back for it later. But for the PCs that would be a major PITA-- dropping everything they have when they transform, transforming back wherever they end up and being completely naked and without equipment, and then having to go back to wherever it was they transformed in the first place. I don't foresee many of your players wanting to deal with the hassle of that... especially considering their characters will probably be more powerful in their adventurer forms with their armor and weapons then whatever the lycan form is.

If you wanted to have a PC get bitten and acquire the disease as a problem to overcome, then sure lycanthropy would work great for that. But as an ability that the entire party has? I don't see them really wanting to deal with it or use it that often.
 
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If you wanted to have a PC get bitten and acquire the disease as a problem to overcome, then sure lycanthropy would work great for that. But as an ability that the entire party has? I don't see them really wanting to deal with it or use it that often.

Totally agree. We are playing it as a problem to overcome. They don't have full control of their transformation - at night I have the player make a WIS save per the DC in the MM. If the make it, they stay in control that night. If they fail, they transform until dawn. We've only had one in-game night so far since they got bit, and the player elected to run into the forest as soon as he found out what was happening. I just cut to him returning the next morning, clothes torn and covered in blood. Next game we start with the second night falling and the players are staying the night at the Winery, it will be entertaining to see how the other players choose to deal with it (tie him up, kick him outside, etc.) I like how Perkins portrays is similarly in DCA - its only a "half-curse" until you kill a person while transformed, then you become a full at-will lycanthrope (just like a vampiric transformation, incidentally). My player is searching for a way to remove the curse before it gets out of control.

But as a party-wide ability, I would think it would be very difficult to manage as the DM. Both as far as players/characters tracking it all, as well as story implications.
 

I second the thoughts about Strahd being a vampire as common knowledge to be up to DM discretion. I decided to run it as common knowledge for the locals, because it helps drive in their despair to the current state of their kingdom, and because I find the challenge for the players to be more focused on figuring out how/where to kill Strahd than what he is.

As for the lycanthropy, I've had one of the players in my game roll in as a werewolf, and the players just tossed around the idea of turning the Paladin and Ireena into wereravens so they could try and get to Krezk quicker. (Her brother did NOT like that idea. ^_^). I've taken a page from the Dice, Camera, Action game and have decided to rule that pc lycans only have resistance to non-magic damage instead of immunity, and I'm likely to consider doing the concept of allowing them kill a good sentient being (for wolves, or evil for ravens) in order to gain full lycan status. Plays into traditional folklore with wereeolves. I also treat the curse as a disease until they do kill someone.
Should the whole party wolf or raven out, I will have the consequences be roleplaying. The werewolves are likely to lose control and kill innocents, while the other wereravens (The Brotherhood of the Feather) I'm treating as a much more secular order...i.e. they won't just hand out their curse like candy. You have to join the order. Finally, I've made it clear to any lycan player that their base personalities are altered by it, not just their ststs, and they should adapt their roleplaying to fit.
 

Having the villagers know that Strahd is a vampire saves time, I think - a ten second google would tell any player that 'Ravenloft' or 'Strahd' means Vampires, so metagaming would be the natural response to you trying to hide that fact, and in general I don't see that you gain much by taking a famous D&D Vampire and then trying to hide the fact that he's a Vampire.

I mean, if I wanted to use a crazy Lich in my game, I'd not bother trying to hide the fact that Vecna was bad news when my players met him.

I also second Defcon - just grab I6. There is a conversion document that someone put together on Reddit, if you google, that gives it perfectly acceptable 5e rules.
 


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