I think in my games, all magic items will be cursed in this way.
Yeah, the Flaws in the playtest magic item supplement worked as very minor curses. I'd be interested in putting one of those, at least, into every magic item I gave out.
I think in my games, all magic items will be cursed in this way.
Quite right, which is why if I ever run or adopt 5e I'll quickly do away with the idea of learning what an item does without actually field-testing it (and triggering curses) or casting Identify or Item Knowledge at it (and triggering curses).I think Identify is actually useful for cursed items. Normally you just need a few minutes to study an item during a rest to figure it out. Identify might make for a good warning beacon if you used it instead. Otherwise, the only thing Identify is useful for is using an item without resting first.
yes devs if you're reading this, please put it in dmg!Now THIS is a cursed Item. What would be even better is if it removed something else you were attuned to as well in the case that you have your max allowance already. Bye bye Holy Avenger attunement, make room for Sword of Darkness attunement that you didnt want lol.
I would allow a Magical Knowledge check with every attempt to Identify, DC dependent on the power of the curse. Made in private though so the players dont catch on.
My understanding is that focusing on an item during a short rest only gives you the surface properties of the item. It does not reveal the attuned properties or any secrets. Curses would normally fall under attuned properties. So you can attune before you know what the properties are or use identify to warn of the curses. Check the "identify" section of the following L&L.I think Identify is actually useful for cursed items. Normally you just need a few minutes to study an item during a rest to figure it out. Identify might make for a good warning beacon if you used it instead. Otherwise, the only thing Identify is useful for is using an item without resting first.
My understanding is that focusing on an item during a short rest only gives you the surface properties of the item. It does not reveal the attuned properties or any secrets. Curses would normally fall under attuned properties. So you can attune before you know what the properties are or use identify to warn of the curses. Check the "identify" section of the following L&L.
http://www.wizards.com/Dnd/Article.aspx?x=dnd/4ll/20140512