(Psi)SeveredHead
Adventurer
Imaro said:I never made them so common that they where everywhere, but I could definitely see one being wielded by an enemy who has no choice.
That's what I mean by not liking "sticky" McGuffins.
IMHO, cursed items were one of the few things that made magic in D&D dangerous and unpredictable. I often pictured them as the items created by those whose goals far exceeded their actual skill, or, like Stormbringer, sentient and malevolent on a certain level. I mean the one ring was found in mud by hobbits, because it that location served it's purposes.
I don't see why screwing up the creation of an item should make it sticky. Malfunction, yes, but not sticky. It doesn't make sense for a malfunctioning Ring of Protection equivalent to either teleport onto someone's finger, charm them into not wanting to get rid of it (despite what might be obvious penalties), or literally stick to their finger. (See Imaro's post, above.)
As for the One Ring, that was a semi-sentient artifact that you could take off. It didn't "stick", it warped the mind of the wearer instead, making them want to wear it, and (to the fuzzy mind of the wearer) had no obvious penalties. Even then, the messed up Smeagol didn't wear it all the time, which is how he lost it.
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