JackSmithIV
First Post
I never really liked cursed items, not because of the curse per se (though screwing players isn't something I like too much either), but because they are usually really, really boring. I like cursed items that provide both benefits and drawbacks; makes much it much more interesting IMO.
I completely agree. I love the idea, and a lot of DM's seem to like them, but I find that the execution is often just a whole lot of frustration. I try to emulate the effect by making the drawback of the item completely plot-oriented, or any other way I can avoid drawbacks that are just senseless penalties. A dagger is more likely to be foreboding or threatening to wield to a player if it makes their skin tough and dark, or makes NPCs afraid or paranoid around him than if it occasionally deals them damage at the worst possible time or confers other similar penalties. At least that's what I've found. It's probably just a stylistic thing.