So the campaign is taking place in a desert setting and my character is a wandering salesman to the indigenous people. I also tinker with new tech.
Here is the class details.
DESERT TECH PRIEST ROLLS 15-13-15-16-16-11
Medium BAB progression and full spells per day as Druid.
Special
LVL1
Favored Enemy 1
Robot Companion
Disable trap, AC Bonus
LVL2
Woodland Stride
LVL3
Trackless Step
LVL4
Magic Arms and Armor
LVL5
AC Bonus +1,Track, Favored Enemy 2
LVL6
Fast Movement
LVL7
LVL8
Swift Tracker
LVL9
Venom Immunity
LVL10
AC Bonus +2, Favored Enemy
LVL11
LVL12
LVL13
Camouflage
LVL14
Heat Endurance(Or Improved)
LVL15
AC Bonus +3,Favored Enemy 4
LVL16
LVL17
LVL18
LVL19
LVL20
AC Bonus +4, Favored Enemy 5
Hit Die: d8
Class Skills: Appraise, Bluff, Concentratiom, Craft, Dipolmacy, Disable Device, Handle Animal, Heal, Knowledge (nature), Listen, Profession, Ride, Spellcraft, Spot, Survival, Swim
Weapon and Armor Proficiency:club, dagger, dart, quarterstaff, short spear, longbows, crossbow and light gun. Not proficient with any armor or shields.
Spell List is modified down to remove all summoning(except shambling mound) and animal and plant based spells.
I've been struggling with a build that is awesome at shooting and can heal and buff well enough. Hopefully the concept can scale well.
Feat selection is where im running into problems and I would love some suggestions. Here are a few feats im considering.
Heat Resistance
Point Blank Shot
Precise Shot
Rapid Shot
Extend Spell
Persistant Spell
zen archery
Strike FavoredE
augment healing
Shared Enemy
Sculpt Spell
slayer of
Farshot
sudden maximize Spell
Twin Spell
The Dm would like me to take heat resistance but I am undecided. It should also be noted that the DM isnt holding me to the strick subclass selection of Favoured Enemy.
Im starving for feats and its making the selection tricky. Would love your input.
Here is the class details.
DESERT TECH PRIEST ROLLS 15-13-15-16-16-11
Medium BAB progression and full spells per day as Druid.
Special
LVL1
Favored Enemy 1
Robot Companion
Disable trap, AC Bonus
LVL2
Woodland Stride
LVL3
Trackless Step
LVL4
Magic Arms and Armor
LVL5
AC Bonus +1,Track, Favored Enemy 2
LVL6
Fast Movement
LVL7
LVL8
Swift Tracker
LVL9
Venom Immunity
LVL10
AC Bonus +2, Favored Enemy
LVL11
LVL12
LVL13
Camouflage
LVL14
Heat Endurance(Or Improved)
LVL15
AC Bonus +3,Favored Enemy 4
LVL16
LVL17
LVL18
LVL19
LVL20
AC Bonus +4, Favored Enemy 5
Hit Die: d8
Class Skills: Appraise, Bluff, Concentratiom, Craft, Dipolmacy, Disable Device, Handle Animal, Heal, Knowledge (nature), Listen, Profession, Ride, Spellcraft, Spot, Survival, Swim
Weapon and Armor Proficiency:club, dagger, dart, quarterstaff, short spear, longbows, crossbow and light gun. Not proficient with any armor or shields.
Spell List is modified down to remove all summoning(except shambling mound) and animal and plant based spells.
I've been struggling with a build that is awesome at shooting and can heal and buff well enough. Hopefully the concept can scale well.
Feat selection is where im running into problems and I would love some suggestions. Here are a few feats im considering.
Heat Resistance
Point Blank Shot
Precise Shot
Rapid Shot
Extend Spell
Persistant Spell
zen archery
Strike FavoredE
augment healing
Shared Enemy
Sculpt Spell
slayer of
Farshot
sudden maximize Spell
Twin Spell
The Dm would like me to take heat resistance but I am undecided. It should also be noted that the DM isnt holding me to the strick subclass selection of Favoured Enemy.
Im starving for feats and its making the selection tricky. Would love your input.

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