domino said:Why stop there? Why not TWICE your charisma bonus?
Or even, your charisma score?
Nifft said:No that would be unbalanced... don't want no half-orcs gaining +8 to attack and damage that would be b0rken!!!1!eleven
-- N![]()
Cheiromancer said:Now, while it is a lot of fun to mock exalted feats for being overpowered, I think it would be nice to try to satisfy the Angel of Adventure's request and give some exalted feats that are borderline reasonable.
A feat that gives you 10 feats? I think not.
A feat that gives you a divine rank? I think not.
Divine ranks should come from in-game quests and have absolutely nothing to do with the rules system.
Feats that give more feats are just a bad idea. As for Vow of Peace... PCs should pretty much never take it... it's just too restrictive. It's definitely far more appropriate for an NPC who can afford to be utterly unhelpful to her party. However, if you can somehow still be effective in battle, it is very strong and does not need any help, let alone giving TEN feats.
-The Souljourner

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.