I don't know about anyone else but i don't like how its just simple gold to create items. So I make my PC's go get binding items to bind spells onto weapons and armors to make them magical. My only problem is to think of what CR of creatures to get these bind items from.
as of right now they all want cloaks of displacement. getting money for them isn't hard usually they will try to pillage the city they are in then flee to another kingdom they are all Level 7 characters and are in a poorly equiped kingdom since war has strucken it hard. So they are easily able to get away with this even though 2 out of the 4 of them have bounties on them. They've been quite clever with avoiding the hunters with uses of changeself and disguise checks and the likes.
anyhow i made the bind item for the 50% cloak of displacement a heart of a yuan-ti abomination since i figure thats a decent fight they'd have to put up with just to get one to make thier item.
for a 20% displacement cloak the bind item is a throglodyte throat gland since they are getting ready to enter a troglodyte cult where all the members are grafted with beholder grafts.
Anyhow i'd like some input on these ideas and any ideas on how to make item binding more useful. and some form of way to figure what CR of creatures need killed to get a bind item. of course the gp cost is still there but they need this other item to actually get the spell to be perminately afixed to the weapon or item.
This doesn't apply to scrolls potions or wands though. this is for weaps, armors, wonderous items, and rings mostly.
as of right now they all want cloaks of displacement. getting money for them isn't hard usually they will try to pillage the city they are in then flee to another kingdom they are all Level 7 characters and are in a poorly equiped kingdom since war has strucken it hard. So they are easily able to get away with this even though 2 out of the 4 of them have bounties on them. They've been quite clever with avoiding the hunters with uses of changeself and disguise checks and the likes.
anyhow i made the bind item for the 50% cloak of displacement a heart of a yuan-ti abomination since i figure thats a decent fight they'd have to put up with just to get one to make thier item.
for a 20% displacement cloak the bind item is a throglodyte throat gland since they are getting ready to enter a troglodyte cult where all the members are grafted with beholder grafts.
Anyhow i'd like some input on these ideas and any ideas on how to make item binding more useful. and some form of way to figure what CR of creatures need killed to get a bind item. of course the gp cost is still there but they need this other item to actually get the spell to be perminately afixed to the weapon or item.
This doesn't apply to scrolls potions or wands though. this is for weaps, armors, wonderous items, and rings mostly.
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