Uber Dungeon
First Post
So I have always been on the look out for D&D/Pathfinder "Called Shot rules that didn't suck. The other night I had this idea and I wanted to share it with you guys for discussion before I introduce it to my players.
Called Shot
Making a called shot is a standard action that provokes an attack of opportunity. When making a called shot, before your attack roll you designate a target; Leg, arm or Head, Vital. Each causing different effects when hit multiple times. On a successful CMB you deal your normal damage for the weapon used + STR + the effect of your targeted limb. A called shot can only be preformed on humanoid creatures with discernible anatomy. Undead creatures are immune to called shots.
Feats
Improved Called Shot [Combat]
Prerequisite; Combat ExpertiseBenifit: When making a called shot you do not provoke an attack of opportunity and may make a Head Shot with no penalty and a Vital Shot at -2 to your CMB.
Normal: Making a called Shot provokes an attack of opportunity in melee.
Greater Called Shot [Combat]
Prerequisites: Combat Expertise, Improver Called ShotBenifit: When you succed a called shot in melee you may immediately make an attack of opportunity agenst the target of the menuver.
Multi Called Shot [Combat]
Prerequisites: Dex 13, Point Blank Shot, Rapid Shot -or- Dex 13, Two-weapon Fihgting, Double Slice
Benefit: When making a Called Shot menuver, As a full round action you may 2 CMB checks fot both the first and second Leg or Arm with a -2 penalty on each roll.
Called Shot
Making a called shot is a standard action that provokes an attack of opportunity. When making a called shot, before your attack roll you designate a target; Leg, arm or Head, Vital. Each causing different effects when hit multiple times. On a successful CMB you deal your normal damage for the weapon used + STR + the effect of your targeted limb. A called shot can only be preformed on humanoid creatures with discernible anatomy. Undead creatures are immune to called shots.
- 1st Leg (halved movement) 2nd Leg (Movement reduced to 5ft step)
- 1st Arm (can only use one-handed weapons or two-handed weapons with -4 penalty) 2nd arm (cannot make use or arms).
- Head; -2 CMB, 1st Head: (1-50 dazed for one round, 51-100 blind) 2nd Head (inflicts other condition not rolled on 1st head shot)
- Vital; -4 CMB, 1st vital (1-75 stunned for one round, 76-100 Helpless) 2nd Vital (same as 1st vital)
Feats
Improved Called Shot [Combat]
Prerequisite; Combat ExpertiseBenifit: When making a called shot you do not provoke an attack of opportunity and may make a Head Shot with no penalty and a Vital Shot at -2 to your CMB.
Normal: Making a called Shot provokes an attack of opportunity in melee.
Greater Called Shot [Combat]
Prerequisites: Combat Expertise, Improver Called ShotBenifit: When you succed a called shot in melee you may immediately make an attack of opportunity agenst the target of the menuver.
Multi Called Shot [Combat]
Prerequisites: Dex 13, Point Blank Shot, Rapid Shot -or- Dex 13, Two-weapon Fihgting, Double Slice
Benefit: When making a Called Shot menuver, As a full round action you may 2 CMB checks fot both the first and second Leg or Arm with a -2 penalty on each roll.