RefinedBean
First Post
...a paladins divine challenge is "attack me curr, or [deity of choice] will make you regret it!"
creating an obstacle which damages the paladin a bit later or even not at all (shift/push/pull etc) would be counter intuitive to the point of divine challnge to me, however Gods bringing the smackdown to overly smart wizards, working as intended.
I'd have to agree with this, actually. The idea of Divine Challenge means it should provoke a direct attack. If a Wizard instead puts up a huge frickin' obstacle between him and the Paladin (i.e. a wall of frickin' FIRE), then that's not making an attack, that's trying to preserve the Wizard's life for a few rounds.
I see where Karinsdad is coming from on this, though...would an enemy take the Challenge damage if he used his turn to activate a trap that made an immediate attack on the Paladin? That's highly situational...if he had no other way of "attacking" the Paladin, then I'd say no Challenge damage.
Hmmm. Murky.