Quickleaf said:Cut scenes work in computer games, not in face-to-face games.
Quickleaf said:I like to use lots of imagery in my descriptions, and I've found players tend to get bored quickly. How in the world do I expect them to sit patiently through two minutes of me relating a story that doesn't even involve them directly?
Gez said:Cutscenes are non-interactive narrations -- scenes where the players shut up and listen to the DM's rambles. By this definition, cutscenes only involve NPCs.
Gez said:There's two kind of cutscenes -- plot expositions and railroading.
In plot exposition cutscene (PECS), several true NPCs are doing stuff, unbeknowst from the PCs.
In railroading cutscenes, the PCs become NPCs, under the control of the DM, and the players can't affect what happens during the cutscene. Because, if they could, it wouldn't be a cutscene anymore.
Both types annoy me, both as a DM and as a player. It's frustrating to get his PCs torn out of your grasp and puppetted by a DM that will make him do stuff he wouldn't otherwise. It's also upsetting to be fed information about the plot, information that you would not have otherwise.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.