embee
Lawyer by day. Rules lawyer by night.
I don't know if anyone remembers but back in the 90's, there was a CCG called Heresy: Kingdom Come. The story was that a war between angels and demons was playing out but in a cyberpunk setting. The story concept was cool (to my then-college sensibilities) and the artwork was arguably the finest art ever to grace a CCG. The problem was that the cards were oversized - significantly larger - meaning that they wouldn't fit in standard pages. Plus, in addition to MTG, there were a number of other CCGs. So investing in an oddball sized one kind of doomed it the the Memory Hole.
Fast-forward to today.
What I wouldn't give to have a Heresy TTRPG. I just feel that the mix of quasi-religious and cyberpunk can be melded, just as Shadowrun has done for years and a cyberpunk setting has (cybernetic) legs as there are two TTRPGs on the market and a AAA title on the video game front.
Thoughts? Does the story concept sound interesting to anyone else? How would you bring in celestial hosts to add into a setting that already has more mundane factions?
Fast-forward to today.
What I wouldn't give to have a Heresy TTRPG. I just feel that the mix of quasi-religious and cyberpunk can be melded, just as Shadowrun has done for years and a cyberpunk setting has (cybernetic) legs as there are two TTRPGs on the market and a AAA title on the video game front.
Thoughts? Does the story concept sound interesting to anyone else? How would you bring in celestial hosts to add into a setting that already has more mundane factions?