Cydra 3.5 PnP Characters

Character Info

Giovanni De'Harn
Race: Human
Class: Favored Soul*
Level: 13th
HD: 13d8+13
Hit Points: 89
Alignment: Chaotic Neutral

Ability Scores
Str: 12 / +1
Dex: 12 / +1
Con: 12 / +1
Int: 12 / +1
Wis: 16 / +1
Cha: 16 / +1
(added +1 to Dex, Wis, & Cha for level bonus)

Saves
Fort: +10
Reflex: +10
Will: +12

BAB: +9

Armor Class: 25 / FF 24 / Touch 14 (+1 Dex, +3 Deflection, +5 Armor, +3 Magic, +2 Shield, +1 Magic)

DR: 2/- (from armor)

Initiative: +1 (+1 Dex)

Combat:
Melee:
Thorn (see details below) Attack: +14 / +9; Damage: 1d20/1d6 + 6; Crit: 18-20/x2

Ranged:
Heavy Crossbow Attack: +11 (+12 with in 30’); Damage: 1d10+1 (+2 with in 30’); Crit 19-20/x2; Range: 120ft
Ammo:

Languages: Common, Elven

Skills:
Concentration: 17/21 (16 ranks +1 Con / +4 Combat Casting)
Diplomacy: 19 (16 ranks +3 Wis)
Heal: 19 (16 ranks +3 Wis)
Knowledge (arcana) 3 (2 ranks +1 Int)
Profession (Gardener) 5 (2 ranks +3 Wis)
Sense Motive 5 (2 ranks +3 Wis)
Spellcraft 11 (10 ranks +1 Int)

Feats:
Combat Casting (Human Bonus), Augment Healing* (1st), Reach Spell (3rd), Point Blank Shot (6th), Weapon Focus (Ray) (9th), Precise Shot (12th)

Favored Soul Abilities:
Proficient with Simple, Martial and Deity’s favored Weapons
Proficient with Light & Medium Armor, Shields (except Tower)
Deity’s Weapon Focus (Rosebush), Energy Resistance 10 (Fire), Energy Resistance 10 (Cold), Deity’s Weapon Specialization (Rosebush)

Spells Per Day:
0 = 6; 1st = 7; 2nd = 7; 3rd = 7; 4th = 6; 5th = 6; 6th = 4

Spell DC’s: 13 + spell level

Spells Known:
0
Create Water
Detect Magic
Detect Poison
Read Magic
Cure Minor Wounds
Resistance
Light
Mending
Purify Food & Drink

1st
Cure Light Wounds
Sanctuary
Obscuring Mist
Remove Fear
Resurgence*
Protection from Evil

2nd
Cure Moderate Wounds
Silence
Eagle’s Splendor
Remove Paralysis
Status
Spiritual Weapon

3rd
Cure Serious Wounds
Searing Light
Remove Blindness/Deafness
Protection from Energy
Prayer
Remove Disease

4th
Restoration
Neutralize Poison
Divine Power
Cure Critical Wounds
Tongues

5th
Flame Strike
Cure Light Wounds Mass
Raise Dead
True Seeing

6th
Summon Monster VI
Dispel Magic Greater
Heal

*Items from the Complete Divine

Equipment
Thorn: Thorn looks like a wooden handle attached to a literal rosebush, which appears healthy and thriving at all times, and always bears many red, white and pink blossoms. Thorn counts as a one-handed exotic weapon; it can be wielded in two hands normally. Thorn has a +3 enhancement bonus and counts as chaotic, silver, cold iron and adamantine for purposes of penetrating damage reduction. If Thorn hits, it deals divided dice damage (1d20/1d6). It threatens a crit on an 18-20. Thorn is strongly aligned to CN and sometimes speaks in various voices.
Heavy crossbow +1
Luckstone
Scroll (poison, cure critical wounds, stone shape, dismissal)
Wand of Dispel Magic (CL 10) (10 charges)
Girdle of Giant Size (1/day enlarge to Huge size for 10 rounds; see Monster Manual for effects on stats, etc.)
Ring of Protection +3
Potions:
Tongues
Barkskin (+3)
Lesser restoration (2)
Adamantine breastplate
+1 Heavy Steel Shield (1170gp)
Bag of Holding (type 1) (2500gp)
Brooch of Shielding (100ch) (1500gp)
Ever Burning Torch (110)

Normal Equipment & Weapons
Dagger
Crossbow bolts (20)
Backpack
Bedroll
Winter Blanket
Scroll Case x 2
Flint & steel
Oil x 3
Belt Pouch
Rations x 5
Silk Rope 50’
Torch x 3
Waterskin x 2
Barrel
Whetstone
Travelers Outfit
Holy Symbol (Silver Rosebush)
Pony
Sabblebags
Pack Saddle
Feed 10 days
Total 92gp

1261gp remaining

Description:
Giovanni is simple man, standing a little over 5 feet tall, with shoulder length black hair, usually tied back out of the way. His green eyes are bright and alert, his clothes are simple but well made. The first thing most people notice though is the living, growing rosebush he carries at his belt where most men carry a sword. To anyone in the know this marks him as a follower of Carella. He has other basic traveling/adventuring equipment that he carries on his person or in the packsaddle of his pony Dranor.

Giovanni does his best to stay away from combat when ever possible, even having gone as far as learning to apply his healing magics from a distance.

Background:
Giovanni does not speak much of where he’s been or what he’s done other that it has always been in the service of Carella. It is known that his childhood was not easy and not something he talks about with people.
 
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JDragon said:
I'll have a name, description and such as soon as I can. Bit distracted these days, got a new beagle puppy on Sunday. :D


Hey, congrats! Watch out, though- beagles can be very talkative. :)

I'll prolly post your gear tonight or tomorrow- I have plans this evening, so I'm not sure how much I'll be able to work on stuff before I go out.
 

Yesss, alright :D
Rezz suddenly feel more capable of inflicting humour upon his enemies....the bad away.(increased to 10th lvl.)

As we are talking, Derrick and Rezz are planning more ways of annihlating their opponents (this included the bard implanting suggestion that the enemy should hug those cute tentacles as Derrick cast Black Tentacles)
 

Kaerick our Feral Ranger guy

Kaerick
Male Human Feral Ranger 13
Alignment: Neutral Evil
Height: 6'2"
Weight: probably around 195 lbs.
Hair: Dark brown
Eyes: Pupil-less gray/silver
Age: unknown

Str: 22 (+6) [18, +4 gloves]
Dex: 16 (+3) [15, +1 lvl4]
Con: 18 (+4) [17, +1 lvl8]
Int: 14 (+2) [14]
Wis: 14 (+2) [13, +1 lvl12]
Cha: 12 (+1) [12]

18 12 17 14 15 13

Racial Abilties: bonus feat and 4sp at 1st level, +1 sp/lvl; darkvision 120 ft., land speed +10 ft., +4 natural armor, claws (2) (1d8), improved grab, pounce

Class Abilities: 1st favored enemy (+6 human), 2nd favored enemy (+2 aberration), 3rd favored enemy (+2 magical beast), track, wild empathy, combat style (two-weapon fighting), endurance, improved combat style (improved two-weapon fighting), woodland stride, swift tracker, evasion, combat style master (greater two-weapon fighting), camouflage, feral traits (in place of spellcasting and animal companion)

Item Abilities: immunity to web and web-like effects, move in webs at 1/2 speed, can cast web 1/day, haste for up to 10 rounds each day, +10 enhancement bonus to any strength-based check 1/day as a free action

Hit Dice: 13d8+52
HP: 139
AC: 22 (+3 dex, +5 armor, +4 natural)
Init: +3 [+3 dex)
Speed: 40 ft, climb 20 ft
Armor Check Penalty:

Saves:
Fort +12 [+8 base, +4 con] (+2 vs. spider poison)
Refl +11 [+8 base, +3 dex]
Will +6 [+4 base, +2 wis]

BAB: +13/+8/+3
Melee Atk: +20/+20 (1d8+6, 20/x2, claws)
Melee Atk: +21/+16/+11 (1d6+8, 19-20/x2, +2 defending shortsword) and +15/+15 (1d8+6, 20/x2, claws)
Melee Atk: +19/+14/+9 (1 to 1d8+6, 20/x2, improvised) and +12/+12 (1d8+6, 20/x2, claws)
Melee TWF Atk: +19/+17/+14/+12/+9/+7 (1d6+8/1d6+3, 19-20/x2, +2 defending shortsword/cold iron shortsword)
Melee TWF Atk: +17/+17/+12/+12/+7/+7 (1 to 1d8+4/+2, 20/x2, improvised) and +10/+10 (1d8+2, 20/x2, claws)
Ranged Atk: +16/+11/+6 (1 to 1d8+6, 20/x2, 10 ft., improvised)

Skills (6+3x16sp, max rank 16/8):
Hide +24 [16 ranks, +3 dex, +5 armor]
Move Silently +24 [16 ranks, +3 dex, +5 armor]
Spot +18 [16 ranks, +2 wis]
Listen +18 [16 ranks, +2 wis]
Survival +18 [16 ranks, +2 wis]
Escape Artist + [8 ranks, +3 dex]
Climb +20 [16 ranks, +4 str]
Swim +11 [7 ranks, +4 str]
Jump +20 [16 ranks, +4 str]
Knowledge (geography) +11 [9 ranks, +2 int]

Feats:
Improvised Weapon (1st level)
Cling to Life (human)
Track (ranger 1)
Two-Weapon Fighting (ranger 2)
Endurance (3rd level)
Faster Healing (ranger 3)
Throw Anything (6th level)
Improved Two-Weapon Fighting (ranger 6)
Die Hard (9th level)
Greater Two-Weapon Fighting (ranger 11)
Light Sleeper (12th level)

Languages
Common, Sylvan, one other.

Equipment:
Amulet of Mighty Fists +1 (6,000)
Shortsword +2, defending (18,310)
Masterwork cold iron shortsword (320)
Gloves of incredible might (gives +4 enhancement bonus to strength, +10 enhancement bonus to any strength-based check 1/day as a free action) (25,000)
+3 landing leather armor of shadow silent moves (12,910) (4000) (3750)
Cloak of Arachnida (14,000)
Potions of barkskin +5, shield of faith +4, cats grace, fly (2850)
Boots of Speed (12,000)
Ring of the darkhidden (6,700) (magic of faerun) (invisible to darkvision)
Ring of sustenance (2,500)
Headband of no-light, continuous (1,000) (no-light spell is from BoVD, creates a 20 ft. radius of darkness which can be countered with a light spell, normal light sources however do not function) (command word "are you afraid of the dark?")

660 gp

Appearance: -diesel...

Personality: -grumpy leave me alone ;-)

Background: -coming

[ooc notes]my rolls were surprisingly good, but my feat selection is more of the utilitarian/survivalist type so he's not exactly the craziest. a pair of finger-less gloves which make his natural attacks and items he picked up act as if magic weapons would be a great boon, he's more the type to not carry much and just pick up something at random for use as a weapon... maybe a pair of simple short-swords...[/ooc]
 
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OK, will work on equipping our feral ranger and our favored soul tomorrow- I have to work awful early, so I'm to bed soon.

One question for each of you...

Favored soul, what's your name?

Kaerick, what's your other favored enemy?

Looking good!
 

the Jester said:
OK, will work on equipping our feral ranger and our favored soul tomorrow- I have to work awful early, so I'm to bed soon.

One question for each of you...

Favored soul, what's your name?

Kaerick, what's your other favored enemy?

Looking good!

Work early, yeah... I was at work at 5am this morning, stupid jobs

Ooops... other favored enemy, can't believe i forgot that
 



Giovanni’s Starting Equipment (110,000 gp)

Thorn: Thorn looks like a wooden handle attached to a literal rosebush, which appears healthy and thriving at all times, and always bears many red, white and pink blossoms. Thorn counts as a one-handed exotic weapon; it can be wielded in two hands normally. Thorn has a +3 enhancement bonus and counts as chaotic, silver, cold iron and adamantine for purposes of penetrating damage reduction. If Thorn hits, it deals divided dice damage (1d20/1d6). It threatens a crit on an 18-20. Thorn is strongly aligned to CN and sometimes speaks in various voices. (23,890)
Heavy crossbow +1 (2350)
Luckstone (20,000)
Scroll (poison, cure critical wounds, stone shape, dismissal) (2475)
Wand of Dispel Magic (CL 10) (10 charges) (4500)
Girdle of Giant Size (1/day enlarge to Huge size for 10 rounds; see Monster Manual for effects on stats, etc.) (20,000)
Ring of Protection +3 (18000)
Potions of tongues, barkskin +3, lesser restoration (2) (1950)
Adamantine breastplate (10200)

...plus 6635 gp to spend as you will.
 


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