(Cydra) Great Conflicts

*Inoke groans*

No angry messages from Drelvin fans please :o

SeldomSeen: I only knew Drelvin for a short time but I'd confirm that he made a large impression on the world and on my character's life posthumously.
 
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Yeah, well, Drelvin also had a great talent for giving Lester a bad time. ("Why are you here? How much money do you need? Don't be a Lester . . . ) I think he was only rivaled by Malford in this regard. Still, Drelvin was always there when we needed him and he took the whole leg loss thing in stride (well, as much of a stride as you can have while missing a leg.)

As always, I tip my 40 full of d6s onto a new character sheet for my dead homie. :(
 

Back to the Ruins of Ostraghan

8/10/370 O.L.G., 11:30 a.m., the ruins of Blendorag

Some of our heroes seethe with anger as they return to the ruins. This place cost their friend Drelvin his life. Some of them are glum, filled with a grey sadness. One of them- Inoke- is filled with guilt and remorse. Horbin has remained in Var to deal with church matters for a few days.

They return to the tower wherein they slew the weird shade that killed the archer. Beyond that, in what turns out to be a kitchen, is a deadly cloud of burning vapor, some sort of living incendiary cloud. But our heroes overthrow it easily, dissipating it amongst the other vapors and fumes within the place.

On the way out, Lillamere shakes his head. A few scrolls and wands... for this Uncle Drelvin gave his life? This is a dangerous occupation we hold here. Drelvin had no child, nor do I... I must designate an heir immediately, in case misfortune should befall me! Perhaps N’Sari... yes.

***

3 p.m.

There are several other places worth investigating in the ruins that our heroes know of, including the academy betrayed by its rector and the church wherein may be an imprisoned fiendish general of some kind.

At the Academy of the Spear, our heroes encounter a huge formation of undead, and almost instantly Seethe casts a sunburst, destroying all of them except for two. The rector of the academy, a militant-looking, full plate wearing, greatsword-wielding death knight, responds by unleashing a purple-black Abyssal blast, and the surviving spearman charges forward at our heroes.

It doesn’t last long. Inoke steps up and Deadly Avalanche, his stone-studded greatclub, smashes it to destruction. Meanwhile Sybele, firing arrows of Graz’zt, blasts the (unfortunately not lawful) death knight into oblivion with her bow.

Here the loot is a little better. The death knight has an impressive array of magic items, which Proto later identifies as including full plate +3, a silver unholy shock greatspear +3, a ring of fire resistance 10, a cloak of flying that is a free action to activate and allows ten minutes of flight per day, boots of dexterity +2, and the aptly-named gauntlets of incredible power (which give strength +4 and a +2 morale bonus on attack rolls). In addition to this, the death knight had a bag of ten large rubies. Gerontius whistles, eyeing the gems hungrily.

Proto turns to Seethe. “Good job with that sunburst,” the warforged comments tinnily. “I was going to do that, but you got there first.”

The druid frowns at the warforged. Loathsome, unnatural creature, he thinks, but he holds his tongue. The warforged are an outrage! The Delphinate is tampering with things best left for the gods. It’s not natural, Seethe grumbles silently.

“Now to this church,” Lillamere says. The band shakes out in a line and begins advancing through the ruins.

***

5 p.m.

When the party enters the still-intact church, they fall into a hush.

“You may not pass.”

Pews are torn asunder, almost entirely destroyed. There is the mark of old fire in here. In the center of the fane of the church, within a magic diagram drawn on the floor, is a slumbering creature than the more planar-savvy amongst the party recognize as a nycaloth. It is obscured by a slight haze in the air around it, a rippling distortion that seems to arise from the circle binding it.

Before the circle, standing in a guard position, is a tall, green-skinned angel. His wings are feathered in copper, and he gleams in the party’s light. He looks perfect.*

Gerontius fades into the shadows off to the left. “We’ve come to destroy that thing.” Lillamere gestures at the sleeping daemon.

“You may not pass,” repeats the angel.

“Who are you?” demands Lillamere. “Why do you guard this... thing? Don’t you want to see it destroyed?”

The angel studies the party. “I have been set to guard this slumbering menace,” he states. “I am Vock 27. And you may not pass. Any attempt to destroy him risks awakening Red Gash, and that is unacceptable.”

“Are we going to let this punk tell us what to do?” grumbles Inoke.

“I won’t have this thing on my land,” Lillamere declares. “Stand aside.”

In reply, the angel draws its sword.

“Good thing Horbin’s not here,” comments Sybele, nocking an arrow.

Then, just as everyone bursts into motion, the angel stiffens and gives a cry as a pair of daggers tears into it from the side, unseen until too late. Gerontius grins savagely as he thrusts into the vitals four times, and the celestial drops with a cry without even a chance to act.

Sybele looses her arrow at the sleeping nycaloth, but it deflects off the invisible barrier around it. Proto tries a greater dispelling, but he has split his focus with the study of arms, and he fails to dispel the powerful magic holding the daemon general in place. Lillamere tries a disintegrate.

There’s a flare of green light, and suddenly the nycaloth stirs. Its fingers tighten on the haft of its deadly greataxe Eviscerator.

On the ground, the angel stirs as well. “Crap,” exclaims Gerontius, as the celestial’s eyes lock with his.

Next Time: Vock 27 vs. Red Gash vs. the party in a three way battle full of fun!


*This was an axiomatic planetar.
 

Great stuff, as usual. I like the stoic demenor of the axiomatic celestial. And a nycaloth, no less. Eek! :uhoh:

To bad about Drevlin. He was one of my favorites. Poor Inoke, he's definitely got the blues. Hopefully Hobbes won't try to invoke a blood oath duel or some such thing.

Cheers!

KF72
 

Not just a nycaloth. :)

Anyhow, here's a party update:

Inoke (barb 2/psychic warrior 2/ftr 5/warmind 10); NG; 205 hp.
Seethe (druid 18); N; 170 hp.
Proto (warforged paragon 2/transmuter 5/eldritch knight 9); NG; 179 hp.
Sybele (fighter 8/psion 12/warrior of chaos 3); CG; 192 hp.
Lillamere (sorcerer 18); CG; 70 hp.
Veil (doppelganger fighter 5/mindspy 5, ECL 18); CN; 108 hp.
Gerontius (halfling fighter 4/rogue 9/invisible blade 5); CN; 112 hp.
Horbin the MFKG Holy (cleric 23); CG; 203 hp.
 

For an instant the tableau is frozen: our heroes, the mightiest single group of adventurers in all of Cydra, weapons at the ready, watch the stirring creature like a massive lump of evil gristle who even now opens its eyes on the ground.

“Fools!” cries Vock 27, the planetar they’ve knocked down. “Red Gash awakens!” Waves of fatigue wash out over the group from the guardian, sapping everyone else’s vitality.

Seethe, having long ago cast his shapechange spell, seems to melt like wax. In seconds he becomes an iron golem! He smashes a stout fist into Vock 27 from above. “Stay down, outsider,” the druid sneers.

Our heroes burst into motion. Gerontius fades into invisibility as Inoke uses expansion to grow to huge size. Lillamere makes a grab for the axe of Red Gash, trying to snatch it away from the evil general, but even groggy the nycaloth’s great horny hands will not yield their favored weapon. And then, finally blinking into full awareness, Red Gash vanishes with a foreboding grin, teleporting across the room and rising to his feet. He towers on legs like tree trunks, the deadly axe Eviscerator fairly thrumming with power in his hands.

“Thank you for waking me,” he booms in a voice like thunder. Then he lets out an evil bellowing laugh. It is clear that he holds no gratitude in his heart.

Proto, meanwhile, lands another blow on Vock 27, his blade slashing down across the planetar’s jaw. The angel cries out and slumps into unconsciousness again, but it is plain that the guardian’s wounds are regenerating.

The party turns in full force on Red Gash. Inoke rushes forward and deals a series of terrific blows to the daemon, striking with almost unimaginable force.*

Red Gash and Inoke trade blows back and forth, the deadly axe missing as often as not due to the huge fighter’s greater concealing amorpha. But when he does land a blow, Eviscerator deals even more damage.** Then suddenly Red Gash lashes out to the side, sneering, “Fool!”, and breaks Gerontius’ arm as the invisible blade tries to sneak up on him. The halfling cries out and retreats, horribly wounded.***

He’s just going to teleport away if we don’t stop him, thinks Lillamere, cursing as his first attempt to disintegrate the monster goes awry and misses completely. He focuses, maximizing another disintegrate, and though it penetrates the yugoloth’s spell resistance, it does not destroy the creature. Still, Red Gash turns glaring eyes upon the sorcerer turned head of House Drelvin, and Lillamere gulps quietly.

It seems that Proto is concerned about the same thing. A dimensional anchor flashes out, enveloping the daemon, and Red Gash gives out a howl of rage. His muscles cord as he hews again at Inoke, but his first blow misses due to the amorpha... as does the second... and the third! Inoke catches the fourth and final blow of the axe on Deadly Avalanche, then ducks both claw swipes- emerging unscathed! Red Gash shouts and gnashes his teeth, but to no avail, and our heroes press in! Vock 27 is starting to twitch again, but it’s too late to affect the outcome. Sybele keeps peppering the evil general with feathered shafts and Inoke harries him roughly with his great club. Suddenly Red Gash stumbles, nearly blinded by Lillamere’s maximized disintegrate, and Inoke swings one... last... time.

Deadly Avalanche connects with Red Gash’s head with a meaty ‘thump’ and the nycadaemon’s head snaps back. He flops to the ground limply and Inoke brings the club down on Vock 27 several times.

“Let’s figure out how to kill this thing!” he exclaims. “It keeps coming back!”

Lillamere moves over to the fallen fiend and confirms, “Red Gash is dead.” He turns to the twitching mass of axiomatic celestial. “I think I can take care of that. Stand back.”

As his friends withdraw, Lillamere casts whirlwind of teeth.

***

8/10/370 O.L.G., 8:00 p.m., the ruins of Blendorag

“Evil, huh?” muses Inoke.

“Yep. That’s the key.” Lillamere looks pensive.

“So how did you get to know a spell like that?” Inoke inquires.

The whirlwind of teeth had been one of the most horrifying things he had ever seen. The sight of it was enough to put one completely on edge; it was so... unnatural. And it fairly reeked of evil, while Lillamere himself was a good person.

Lillamere sighs. “It just kind of... came to me.**** I... if I focus right, I could probably unlearn it... but it’s useful.”

Inoke shrugs. Magicians. You never know what they’re going to stick their fingers into next.

***

The party spends ten days selling stuff in the Delphinate, during which Lillamere comes to detest the place. As he is a sorcerer, he is put down, frowned upon. He is not a serious scholar of the Art. He is accosted by bureaucracy; he has to pay a fee to change his coins, he has to file papers as a sorcerer to be allowed to practice any magic at all in the Delphinate, and so on. Thoroughly pissed off, he purchases a scroll of vision and reads it, hoping to see the whereabouts of his mother, Alita.

Lillamere has not seen his mother for decades. They were separated during the chaos that ensued when Fuligin overthrew Dorhaus, summoning tens of thousands of demons and devils and instructing them to lay waste to everything that was not evil. He does not know for sure if she is alive or dead, but other relatives have indicated that she was alive as recently as forty years ago.

The vision shows her stirring a cauldron, from which emerges a warforged.

Wow, mom, thinks Lillamere.

***

The patterns of reality twitch and writhe as they interact. Where one thing touches another, ripples distort everything around it, telling their tale to everyone that can see. Time is not exactly as we perceive it, either; so these ripples can even move back in time, carrying information about events yet to happen to those who know how to look for it- mostly the gods.

But not entirely.

Brooding in his dark fortress, a very powerful entity stirs. Someone is interfering in something very important, the entity realizes. Or they will soon. Thin lips pursed, the potent mind of this entity feels gingerly along the vibrating track of the potential event, and it starts in surprise. Ahead, not even very far ahead, is the potential for total downfall- and the beginning of it all is somehow masked. What is this? the entity sneers. I will shatter these defenses like they are nothing!

But after days of trying, its fierce pride stinging, the entity withdraws its attempts to unravel the mysteries ahead. Baffled, angry, frustrated- not frightened, surely not frightened, but nonetheless... What stymies me? the great mind wonders. What can hide from my eye?

Tapping a finger, tracing it delicately across ruby facets, the powerful entity shrugs. I am due back on Cydra in my capacity as an Arrow of Law, it thinks. And none of the men yet realize who I am. Thinking of its capacity to deceive always brings the entity’s smirk out.

Even as its form changed into the man known as Umoades, though, the entity’s smirk faded. Total downfall- from what? With all I have, the forces I can marshal, my own personal puissance...

Grim faced, Umoades plane shifts to Cydra.

Next Time: Our heroes go to fulfill a quest left unfulfilled from centuries before!


*This sequence of attacks (a full attack via psionic lion’s charge) dealt 95 hp of damage to Red Gash! Well, minus 40 for DR... ;)

**With ‘typical’ Power Attack he dealt 3d6+35 per hit.

***6d6+70 hp of damage vs. 111 hp at full for G.

****When an arcane spellcaster levels imc, they may take their ‘free level up’ spells (2 in the book for wizards, and by level for bards & sorcerers) from the PH or they may elect to take a “mystery spell,” where they choose the school and I have them roll randomly from a list I cull from all my non-PH books. This is how Lillamere got this spell, as well as crushing fist of spite and soul’s treasure lost, all from the BoVD.
 


Look_a_Unicorn said:
Mmmmmmm epicy level goodness
Thanks for the regular updates!

My pleasure! I'm trying to catch up to the Big Event that is foreshadowed here. Cuz it is, in fact, a biggun. ;)

I'm sometimes afraid my frequent updating scares off some potential readers... ;)
 

Quite the opposite! Your SH is one of my favourites, because it's updated so often. Unlike with Shemeska, Piratecat, etc I can hope for another piece of SH every time I come here :).
 

the Jester said:
My pleasure! I'm trying to catch up to the Big Event that is foreshadowed here. Cuz it is, in fact, a biggun. ;)

I'm sometimes afraid my frequent updating scares off some potential readers... ;)

I agree with Dakkareth- I LOVE regular updates. Sure they may not (all) be massive, but it helps keep track of the characters and what situation the party is in.
It probably helps that you do a good job of ending your updates on good stopping points- either something has just been resolved or a mid-battle cliffhanger.
 

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