the Jester
Legend
Hi guys!
First of all, to make it perfectly explicit, my players, shoo!
I thought the halfling party from my story hour deserved their own RG thread now that they are starting to encounter more leveled and advanced creatures. To start with, I'll post a few of the more interesting sahuagin they fought. Eventually I'll work on developing stuff for them here, too. Tonight's stroy hour update- assuming I finish it before I crash- will feature this fellow.
(You'll note that I put this together before the new stat block came out. I want to try that out!
)
Ssahth (CR 5): Sahuagin fighter 3; medium monstrous humanoid (aquatic);
AC 16, touch 11, flat-footed 15
Init +1
Spd 30’//60’
HD 2d8 + 3d10 +10; hp 40
BAB/Grapple +5/+9
Atk Trident +10 melee (1d8+4/19-20) or heavy crossbow +6 ranged (1d8/19-20)
FA Trident +10 melee (1d8+4/19-20) and bite +7 melee (1d4+2) and 2 rakes +7 melee (1d4+2)
SA Blood frenzy (+2 str and con, -2 AC, does not end until all enemies are dead)
SV Fort + 6, Ref +5, Will +5
Str 18, Dex 13, Con 12, Int 14, Wis 13, Cha 9
Skills & Feats: Handle Animal +7, Hide +6, Listen +6, Profession (hunter) +4, Ride +10, Spot +6, Survival +1; Great Fortitude, Mounted Combat, Multiattack (B), Ride-By Attack, Spirited Charge
Gear: Trident +1, keen, 55 gp, two opals (100 gp value).
You may note that I often ignore suggested wealth level for npcs (and pcs) and when generating npcs I usually either roll or choose stats for them rather than using an array.
More to come...
First of all, to make it perfectly explicit, my players, shoo!
I thought the halfling party from my story hour deserved their own RG thread now that they are starting to encounter more leveled and advanced creatures. To start with, I'll post a few of the more interesting sahuagin they fought. Eventually I'll work on developing stuff for them here, too. Tonight's stroy hour update- assuming I finish it before I crash- will feature this fellow.
(You'll note that I put this together before the new stat block came out. I want to try that out!
Ssahth (CR 5): Sahuagin fighter 3; medium monstrous humanoid (aquatic);
AC 16, touch 11, flat-footed 15
Init +1
Spd 30’//60’
HD 2d8 + 3d10 +10; hp 40
BAB/Grapple +5/+9
Atk Trident +10 melee (1d8+4/19-20) or heavy crossbow +6 ranged (1d8/19-20)
FA Trident +10 melee (1d8+4/19-20) and bite +7 melee (1d4+2) and 2 rakes +7 melee (1d4+2)
SA Blood frenzy (+2 str and con, -2 AC, does not end until all enemies are dead)
SV Fort + 6, Ref +5, Will +5
Str 18, Dex 13, Con 12, Int 14, Wis 13, Cha 9
Skills & Feats: Handle Animal +7, Hide +6, Listen +6, Profession (hunter) +4, Ride +10, Spot +6, Survival +1; Great Fortitude, Mounted Combat, Multiattack (B), Ride-By Attack, Spirited Charge
Gear: Trident +1, keen, 55 gp, two opals (100 gp value).
You may note that I often ignore suggested wealth level for npcs (and pcs) and when generating npcs I usually either roll or choose stats for them rather than using an array.
More to come...


