(Cydra) Player Character Thread

Ezeekiel Dandybanter @ Level 6

After Timothy's death, this is the new character I brought in. His entrance to the story hour is here and his exit is here

Name: Ezeekiel Dandybanter
Class: Paladin
Level: 6
Race: Tallfellow Halfling
Alignment: Lawful Good
Deity: Galador
Age: 31
Height: 3'4"
Weight: 42

STR: 16
DEX: 14
CON: 12
INT: 11
WIS: 12
CHA: 19

AC: 22
HP: 35 or so
Init: +2
Fort: +11
Ref: +9
Will: +10

Diplomacy: +13
Sense Motive: +10
Knowledge (Religion): +6
Ride: +4

Level 1 Feat: Iron Will
Level 3 Feat: Divine Vigor
Level 6 Feat: Leadership

Turn Undead 7/day
Aura of Good (6th)
Smite Evil 2/day
Detect Evil
Lay on Hands
Aura of Courage
Divine Health
Cure Disease 1/week

Equipment:
Masterwork Full Plate
Masterwork Silver Battleaxe
Javelin of Lightning
Ring of Feather Falling
Silver Holy Symbol of Galador
Heavy Wooden Shield


Special Mount: Bartholomew the Riding Dog
 
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Hortense Hempflower

Ezeekiel's Cohort - ooc nickname "Cohortense"

Name: Hortense Hempflower
Class: Cleric
Level: 4
Race: Wild Halfling
Alignment: Neutral Good
Deity: Fensor
Age: 37
Height: 2'10"
Weight: 27

STR: 8
DEX: 15
CON: 14
INT: 14
WIS: 16
CHA: 9

AC: 18
HP: 30 or so
Init: +2
Fort: +7
Ref: +4
Will: +8 (+2 vs fear)

Concentration: +9
Heal: +12
Spellcraft: +9

Level 1 Feat: Skill Focus (Heal)
Level 3 Feat: Augment Healing

Horatio the Riding Dog

Domains:
Liberation
Protection

Aura of Good (4th)
Turn Undead 2/day
 
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Actually, after seeing your take on it I was giving some thought to adding a little bit to trhe competence bonus on this one... currently mulling it over.

I know I'm not in any Cydra campaigns (:(), but for the Lower Resistance, Greater an interesting effect would be even if the SR blocks it, the SR is still lowered a percentage. So if it would lower by -20 if it bypasses the SR, maybe it only lowers by -5 if it doesn't bypass SR. This way the spell is still worthy to cast even if it fails, whereas giving it a competence to penetrate SR means it shoudl almost always work (against relative foes). The flavor of course, is that your high-level spell is deteriorating their resistance even if it manages to shrug it off.

Just a thought.

Technik
 

Technik4 said:
I know I'm not in any Cydra campaigns (:(), but for the Lower Resistance, Greater an interesting effect would be even if the SR blocks it, the SR is still lowered a percentage. So if it would lower by -20 if it bypasses the SR, maybe it only lowers by -5 if it doesn't bypass SR. This way the spell is still worthy to cast even if it fails, whereas giving it a competence to penetrate SR means it shoudl almost always work (against relative foes). The flavor of course, is that your high-level spell is deteriorating their resistance even if it manages to shrug it off.

Just a thought.

Technik

That is a fascinating and cool approach. I like it. :)
 

Lundey Goodwheel

After Ezeekiel's death, this is the new character I brought in. Her entrance to the story hour is here and her exit is here.

Name: Lundey Goodwheel
Class: Wizard
Level: 8
Race: Stout Halfling
Alignment: Neutral
Deity: Tade the Maker
Age: 23
Height: 3'7"
Weight: 32
Eyes: Green
Hair: Red

STR: 10
DEX: 16
CON: 15
INT: 18 (increased at 4th and 8th)
WIS: 12
CHA: 10

AC: 17 (or 21 with Shield)
HP: 42
Init: +2
Fort: +5
Ref: +6
Will: +8

Concentration: +13
Craft (Carpentry / Construction): +17
Craft (Leatherworker): +17
Knowledge (Arcana): +15
Knowledge (Architecture and Engineering): +5
Knowledge (The Planes): +5
Spellcraft: +17

Level 1 Feat: Skill Focus (Craft)
Wizard 1 Bonus Feat: Scribe Scroll
Level 3 Feat: Brew Potion
Wizard 5 Bonus Feat: Craft Wand
Level 6 Feat: Craft Wonderous Item

Summon Familiar

Special Equipment:
Masterwork Carpentry Tools
Masterwork Leatherworking Tools
Bracers of Armor +3
Ring of Fire Resistance (10)
Wand of Vampiric Ray (CL 5, 15 charges)
Potion of Levitate
Potion of Cure Light Wounds
Alchemist's Fire x2
Flask of Acid x2
Halfling War Wagon (stolen/missing)

Spellbook with:
0: All from PHB
1: Chill Touch, Shield, Identify, Nystul's Magic Aura, Silent Image, Magic Missile, Turn Metal, Black Bag, Paint Memory
2: Detect Abberation, Shatter, Melf's Acid Arrow, Levitate
3: Blink, Greater Magic Weapon, Haste, Fireball
4: Dimension Door, Enervation, Polymorph, Leomund's Secure Shelter
 
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Inoke @ 26

Name: Inoke Reihana
Title: Slayer of Drelvin and Asmodeus
Class: Ex-Barbarian / Psychic Warrior / Fighter / Warmind
Level: 2 / 2 / 8 / 14 (overall 26)
Race: Human (from Besta in the Parrot Isles)
Alignment: Lawful Good
Deity: Galador
Age: 33 (born 7/23)
Height: 7'1"
Weight: 343

STR: 34 (+6 Enhancement, +5 Inherent)
DEX: 14
CON: 18 (+2 Inherent)
INT: 12
WIS: 19 (+4 Enhancement)
CHA: 15 (+4 Enhancement)

AC: 38 [uncanny dodge and heavy fortification]
HP: 287 (or 365 with chain of personal superiority)
Init: +3
Fort: +33
Ref: +22
Will: +24

Speed: 60 (with psionic focus)
BAB: +22
Attack (with Lucky Mace - no powers on)
+41/+36/+31/+26 for 1d8+19 (1h) or 1d8+25 (2h)

"Inoke Special" (all-out crazy charge)
+50/+45/+40/+35 for 3d6+101

Autohypnosis: +22
Concentration: +21
Intimidate: +29
Jump: +56
Knowledge (Psionics): +15
Knowledge (History): +4
Knowledge (Religion): +3
Listen: +15 or more
Psicraft: +10
Ride: +4
Spot: +15 or more
Swim: +18

Human Bonus: Power Attack
Level 1: Cleave
Level 3: Weapon Focus: Heavy Mace
Fighter 1: Improved Bull Rush
Fighter 2: Power Lunge (from sword and fist)
Level 6: Three Mountains (weapon style feat from complete warrior)
Fighter 4: Weapon Specialization: Heavy Mace
Psychic Warrior 1: Speed of Thought
Psychic Warrior 2: Psionic Charge
Level 9: Shock Trooper (tactical feat from complete warrior)
Level 12: Driving Charge (Cydra feat that allows a bullrush after a charge attack)
Level 15: Practiced Manifester: Warmind (parallel of practiced spellcaster)
Level 18: Expanded Knowledge (gained Schism power)
Level 21: Spellcasting Harrier (Epic, revised from book)
Level 24: Improved Critical: Heavy Mace
Fighter 8: Great Cleave

Uncanny Dodge
Fast Movement
Chain of Personal Superiority +6 3/day
Chain of Defensive Posture +6 3/day
Enduring Body (DR 4/-)
Sweeping Strike
Chain of Overwhelming Force 1/day

Psychic Warrior Powers:
Offensive Prescience
Synethsete

Warmind Powers:
Expansion
Offensive Precognition
Psionic Lion's Charge
Greater Concealing Amorpha
Steadfast Perception
Energy Adaptation
Schism

Magical or Interesting Equipment:
Amulet of Mind Blank (1/day for 20 min, immediate action)
Cognizance Crystal (11)
Girdle of Giant Strength +6 (with diamond studded Galador buckle)
Heavy Mace from Glaisig - Adamantine, +5, Axiomatic, +2 luck bonus to saves
Glove of Storing x2
Necklace of Adaptation
Ring of Freedom of Movement
Ring of Awareness (+10 to spot and listen)
Boots of Striding and Springing
Heavy Shield +5, Heavy Fortification
Mithral Breastplate +4
Cloak of Resistance +5
Crystal Mask of Mind Armor
Ioun Stone (Pale Green Prism)
Skin of the Defender
"Trelaxit" - Magical cat-head shaped helmet with mysterious powers and agenda
Diamond-toothed rock saw
Bracers of Dancing Weapons
Heward's Handy Haversack
Sturdy holy symbol of Galador
Focii for protection from spells and contingency
Various potions and oils
 

Erasmuz

After Lundey was sacrificed by the serpentfolk, this was my replacement character.
His entrance to the story hour is here
I got a character portrait done by a talented artist here on EN World. Look

Name: Erasmuz
Class and Level: Wizard 1 / Psion 1 / Ranger 1 / Ex-Monk 2 / Ur-Priest 2
Race: Deep Halfling
Alignment: Neutral Evil
Deity: Ha!
Age: 49
Height: 2'2"
Weight: 36
Eyes: Blue
Hair: Shaved head, black goatee

STR: 10
DEX: 16
CON: 15 (with +2 enhancement)
INT: 16
WIS: 18 (increased at 4th)
CHA: 14

AC: 18 (or higher)
HP: 49
Init: +3
Fort: +8
Ref: +9 (evasion)
Will: +17 (+2 morale vs. fear)

Bluff: +15
Concentration: +12
Knowledge (Arcana): +8
Knowledge (The Planes): +8
Knowledge (Religion): +13
Knowledge (Dungeoneering): +4
Spellcraft: +15
Tumble: +4

Level 1 Feat: Spell Focus (Evil)
Wizard 1 Bonus Feat: Scribe Scroll
Psion 1 Bonus Feat: Speed of Thought
Level 3 Feat: Iron Will
Monk 1 Bonus Feat: Improved Unarmed Strike
Monk 1 Bonus Feat: Stunning Fist
Monk 2 Bonus Feat: Deflect Arrows
Ranger 1 Bonus Feat: Track
Level 6 Feat: Practiced Spellcaster (Ur-Priest)

Wizard:
Summoned Familiar - Tiny Viper
Specialist School: Transmutation
Forbidden Schools: Abjuration, Evocation

Psion:
Psionic Discipline: Telepathy

Monk:
Stunning Fist 3/day DC 17
Flurry of Blows -2/-2

Ranger:
Favored Enemy +2: Humanoid (Aquatic)
Wild Empathy: +3

Deep Halfling traits including Darkvision 60'

Special Equipment:
MW Small Silver Rapier
Belt of Health +2
Wand of Summon Bard (CL 5, 10 charges)
some potions
Riding Lizard

Spellbook with:
0: All from PHB that aren't prohibited
1: Mage Armor, Identify, Charm Person, Disguise Self, Animate Rope, Feather Fall

Psionic Powers Known:
Conceal Thoughts
Call to Mind
Force Screen
 
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Dahlia "The Hermit"

This is my first character for The Jester's Year 271 Campaign (Low Magic experiment)

Name: Dahlia
Class and Level: Druid 1
Race: Elf-blood (diluted half-elf)
Wyrd: 4
Age: 35
Height: 5'5"
Weight: 120
Eyes: Light Blue
Hair: Long and Black

STR: 11
DEX: 13
CON: 12
INT: 14
WIS: 16
CHA: 12

AC: 16
HP: 9
Init: +1
Fort: +3
Ref: +1
Will: +5

Concentration: +5
Handle Animal: +5
Knowledge (Nature): +8
Knowledge (Geography): +3
Listen: +8
Spellcraft: +6
Spot: +8
Survival: +9

Automatic Feat: Cling to Life
Level 1 Feat: Track

Druid:
Animal Companion - Hrar the Badger
Nature Sense
Wild Empathy +2

Half-elf racial traits

Languages:
Kamendan
Elven (read and write)
Druidic
Sylvan
Pellinsian (read and write)

Character traits:
Embraces her Elven heritage
Short-tempered
Tends to stare
Speaks in Elven during emotional moments
Loves the shade
Takes advantage of her gender
Playful
Fickle
Daydreams often
Antisocial to a certain degree (Hermit)
 
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