the Jester
Legend
This is the quadruple-con damage breath weapon monster. I must confess, it came out much deadlier than its 'by the book' CR (which was 19) indicated- I'd more likely say it was about a CR 23-25.
Advanced Bile Corrupted Four-Headed Chuul
Huge Aberration
Hit Dice: 33d8+429 (hp 578)
Initiative: +7
Speed: 30', swim 20'
AC: 39 (-2 size, +2 dex, +29 natural)
Base Attack/Grapple: +24/+45
Attack: Claw +36 melee (6d6+13 plus 16 vile)
Full Attack: 2 claws +36 melee (6d6+13 plus 16 vile)
Space/Reach: 15'/10'
Special Attacks: Disruptive attack, enhanced power, improved grab, spit bile, squeeze
Special Qualities: Agonized existence, DR 10/good, darkvision 90', fast healing 10, immunity to acid, paralysis and poison
Saves: Fort +24, Ref +19, Will +19
Abilities: Str 36, Dex 14, Con 36, Int 10, Wis 12, Cha 3
Skills: Hide +18, Listen +33, Search +6, Spot +33, Swim +21
Feats: Alertness, Blind-Fight, Cleave, Combat Reflexes, Epic Reflexes, Great Cleave, Hold the Line, Improved Initiative, Improved Natural Attack (claw), Improved Sunder, Lightning Reflexes, Power Attack, Weapon Focus (claw).
Environment: Room 71, Inner Sanctum of Bile Mountain
Organization: Unique and solitary
Challenge Rating: 25
Treasure: Half standard
Alignment: Chaotic evil
Disruptive Attack (Su): This terrible monster inflicts 16 points of vile damage with each successful claw hit.
Enhanced Power (Su): The corrupted nature of this chuul grants it a +4 bonus to the save DCs of all of its special attacks.
Improved Grab (Ex): If it hits with a pincer, a chuul may make a free grapple check. If it gets a hold it can squeeze each round, or it may elect to transfer its victim to its tentacles and attempt to paralyse them.
Spit Bile (Su): All four of this monster's heads may simultaneously spit bile. This has a 60’ range and explodes in a 15’ radius spread; each inflicts 6d6 acid damage and deals 2d6 con damage. Victims may make Fort saves, DC 43, for half damage and no con damage.
Squeeze (Ex): This inflicts 6d6+19 plus 16 vile points of damage to the victim with a successful grapple check.
Tentacles (Ex): If this monster transfers a victim to its mouth, the victim must make a Fort save (DC 43) or be paralyzed for 6 rounds, suffering 3d6+6 plus 16 vile damage per round while held in the tentacles.
Agonized Existence (Ex): This monster is immune to pain-based effects and automatically shakes off enchantments in 1d4 rounds.
CR 19; Atk 2 claws +36 melee (6d6+13 plus 16 vile plus improved grab- squeeze, 6d6+19 plus 16 vile, each round it maintains a hold; or transfer to tentacles as a partial action, requires Fort save DC 43, or be paralyzed for 6 rounds, suffering 3d6+6 plus 16 vile damage per round while in tentacles); SQ Agonized existence (immune to pain-based effects, shake off enchantments in 1d4 rounds),
Advanced Bile Corrupted Four-Headed Chuul
Huge Aberration
Hit Dice: 33d8+429 (hp 578)
Initiative: +7
Speed: 30', swim 20'
AC: 39 (-2 size, +2 dex, +29 natural)
Base Attack/Grapple: +24/+45
Attack: Claw +36 melee (6d6+13 plus 16 vile)
Full Attack: 2 claws +36 melee (6d6+13 plus 16 vile)
Space/Reach: 15'/10'
Special Attacks: Disruptive attack, enhanced power, improved grab, spit bile, squeeze
Special Qualities: Agonized existence, DR 10/good, darkvision 90', fast healing 10, immunity to acid, paralysis and poison
Saves: Fort +24, Ref +19, Will +19
Abilities: Str 36, Dex 14, Con 36, Int 10, Wis 12, Cha 3
Skills: Hide +18, Listen +33, Search +6, Spot +33, Swim +21
Feats: Alertness, Blind-Fight, Cleave, Combat Reflexes, Epic Reflexes, Great Cleave, Hold the Line, Improved Initiative, Improved Natural Attack (claw), Improved Sunder, Lightning Reflexes, Power Attack, Weapon Focus (claw).
Environment: Room 71, Inner Sanctum of Bile Mountain
Organization: Unique and solitary
Challenge Rating: 25
Treasure: Half standard
Alignment: Chaotic evil
Disruptive Attack (Su): This terrible monster inflicts 16 points of vile damage with each successful claw hit.
Enhanced Power (Su): The corrupted nature of this chuul grants it a +4 bonus to the save DCs of all of its special attacks.
Improved Grab (Ex): If it hits with a pincer, a chuul may make a free grapple check. If it gets a hold it can squeeze each round, or it may elect to transfer its victim to its tentacles and attempt to paralyse them.
Spit Bile (Su): All four of this monster's heads may simultaneously spit bile. This has a 60’ range and explodes in a 15’ radius spread; each inflicts 6d6 acid damage and deals 2d6 con damage. Victims may make Fort saves, DC 43, for half damage and no con damage.
Squeeze (Ex): This inflicts 6d6+19 plus 16 vile points of damage to the victim with a successful grapple check.
Tentacles (Ex): If this monster transfers a victim to its mouth, the victim must make a Fort save (DC 43) or be paralyzed for 6 rounds, suffering 3d6+6 plus 16 vile damage per round while held in the tentacles.
Agonized Existence (Ex): This monster is immune to pain-based effects and automatically shakes off enchantments in 1d4 rounds.
CR 19; Atk 2 claws +36 melee (6d6+13 plus 16 vile plus improved grab- squeeze, 6d6+19 plus 16 vile, each round it maintains a hold; or transfer to tentacles as a partial action, requires Fort save DC 43, or be paralyzed for 6 rounds, suffering 3d6+6 plus 16 vile damage per round while in tentacles); SQ Agonized existence (immune to pain-based effects, shake off enchantments in 1d4 rounds),