the Jester
Legend
Red Gash, General of Evil
Red Gash, Nycaloth fighter 12:
Large Outsider (evil, extraplanar, nycaloth)
Hit Dice: 14d8 + 12d10 + 252 (381 hp)
Initiative: +3
Speed: 40’, fly 90’ (good)
Armor Class: 37 (-1 size, +3 dex, +13 natural, +10 armor, +2 deflection), touch 14, flat-footed 34
Base Attack/Grapple: +26/+39
Attack*: Claw +22 melee (1d6+21 plus bleeding wounds) or Eviscerator +30 melee (3d6+43/19-20x3+2d4)
Full Attack*: Eviscerator +35/30/25/20 melee (3d6+35/19-20x3+2d4) melee and 2 claws +29 melee or 4 claws +25 melee (1d6+16 plus bleeding wounds)
Space/Reach: 10’/10’
Special Attacks: Bleeding wounds, rake +32 (1d6+13), improved grab, liftoff, spell-like abilities, summon yugoloth
Special Qualities: DR 10/good, immunity to acid and poison, resistance to cold 10, fire 10 and electricity 10, SR 24, telepathy
Saves: Fort +26, Ref +17, Will +16
Abilities: Str 29, Dex 16, Con 28, Int 13, Wis 11, Cha 14
Skills: Bluff +15, Concentration +22, Diplomacy +15, Hide +9, Intimidate +35, Jump +23, Knowledge (arcana, the planes) +11, Listen +19, Move Silently +13, Search +11, Sense Motive +10, Spellcraft +11, Spot +19, Swim +15
Feats: Alertness, Combat Expertise, Combat Reflexes, Dire Charge, Epic Weapon Focus (greataxe), Flyby Attack, Greater Weapon Focus (greataxe), Greater Weapon Specialization (greataxe), Improved Disarm, Improved Sunder, Improved Toughness, Iron Will, Mobility*, Power Attack, Weapon Focus (greataxe), Weapon Specialization (greataxe)
Challenge Rating: 22
Treasure: Eviscerator (+4 keen deadly (+2d4) greataxe), mithral breastplate +4, ring of protection +2, amulet of natural armor +1, rod of resizing
Alignment: Neutral Evil
Combat: Red Gash’s spell-like abilities have a save DC one lower than listed in the MM3. He vastly prefers to melee.
His ‘typical’ power attack on a single attack is -12; on a full attack, it is -7.
Red Gash, Nycaloth fighter 12:
Large Outsider (evil, extraplanar, nycaloth)
Hit Dice: 14d8 + 12d10 + 252 (381 hp)
Initiative: +3
Speed: 40’, fly 90’ (good)
Armor Class: 37 (-1 size, +3 dex, +13 natural, +10 armor, +2 deflection), touch 14, flat-footed 34
Base Attack/Grapple: +26/+39
Attack*: Claw +22 melee (1d6+21 plus bleeding wounds) or Eviscerator +30 melee (3d6+43/19-20x3+2d4)
Full Attack*: Eviscerator +35/30/25/20 melee (3d6+35/19-20x3+2d4) melee and 2 claws +29 melee or 4 claws +25 melee (1d6+16 plus bleeding wounds)
Space/Reach: 10’/10’
Special Attacks: Bleeding wounds, rake +32 (1d6+13), improved grab, liftoff, spell-like abilities, summon yugoloth
Special Qualities: DR 10/good, immunity to acid and poison, resistance to cold 10, fire 10 and electricity 10, SR 24, telepathy
Saves: Fort +26, Ref +17, Will +16
Abilities: Str 29, Dex 16, Con 28, Int 13, Wis 11, Cha 14
Skills: Bluff +15, Concentration +22, Diplomacy +15, Hide +9, Intimidate +35, Jump +23, Knowledge (arcana, the planes) +11, Listen +19, Move Silently +13, Search +11, Sense Motive +10, Spellcraft +11, Spot +19, Swim +15
Feats: Alertness, Combat Expertise, Combat Reflexes, Dire Charge, Epic Weapon Focus (greataxe), Flyby Attack, Greater Weapon Focus (greataxe), Greater Weapon Specialization (greataxe), Improved Disarm, Improved Sunder, Improved Toughness, Iron Will, Mobility*, Power Attack, Weapon Focus (greataxe), Weapon Specialization (greataxe)
Challenge Rating: 22
Treasure: Eviscerator (+4 keen deadly (+2d4) greataxe), mithral breastplate +4, ring of protection +2, amulet of natural armor +1, rod of resizing
Alignment: Neutral Evil
Combat: Red Gash’s spell-like abilities have a save DC one lower than listed in the MM3. He vastly prefers to melee.
His ‘typical’ power attack on a single attack is -12; on a full attack, it is -7.