Sandain said:
Hi,
Any chance of Seclaidra's stats? I finally found out where her name has popped up before - she was the angel who wanted to trade a Rez for the mayor for one of the party's swords. I am surprised Horbin didn't remember that because they got some good divinations of her at the time.
Yeah, that was before she had been fully converted-
from 1st edition! 
Here's a little of her history as a character:
Seclaidry, as she was then called, first appeared imc about 1983. She was a succubus in a staff that was a semi-cursed item I gave out even before I had a 'campaign' per se. Later, when I started running games with an actual setting, I used her as a major npc (again via the staff; this is where Loren Derekson comes into the picture originally). Eventually, their child became a major villain. Throughout my old campaign world she had influence, sometimes behind the scenes, sometimes in front. When my old campaign world was destroyed by Tharizdun, she was one of the few that escaped (very complicated story, teh connection between my Oerth and Cydra). She reappeared in Cydra in 2e, with the Second Coming of Dexter and so forth, where she was turned up to 11. So since her beginnings as a humble succubus, she grew to a greater demon (1e), then to a demon princess of deception (2e), then further tweaked with Skills & Powers (bad move) and finally to the crazy Perplexing Bitch we know today.
Of course, since Horbin's quest began, I had to finish the job, compiling my 1e and 2e era notes on her.

It was... a process. Thank God I still have all my scratch paper from this campaign.
The inscrutability was something I had turned up in 2e to an ability she gained in 1e to fool
true sight. I'd forgotten how uber it was when she glanced off the party with the true rez incident. Anyway, her she is.
DEMON, SECLAIDRA (Demon Princess)
The Queen of Succubi, the Perplexing Bitch
Medium Outsider (Chaos, Evil, Extraplanar, Tanar’ri)
Advanced Succubus Variant Fiend of Corruption 6
Hit Dice: 26d8 + 6d6 + 192 (330 hp)
Initiative: +10
Speed: 30, fly 50’ (average)
Armor Class: 41 (+2 dex, +14 natural, +3 shield, +8 armor, +4 deflection), touch 16, flat-footed 41
Base Attack/Grapple: +29/+30
Attack: Claw +30 melee (1d6+1)
Full Attack: 2 claws +30 melee (1d6+1)
Space/Reach: 5’/5’
Special Attacks: Energy drain, fiendish graft, mark of iniquity, spell-like abilities, suggestion, summon tanar’ri, temptation
Special Qualities: DR 15/cold iron, epic and good, darkvision 60’, fiend’s favor, freedom of movement (from cloak), geas, grant wish, immunity to electricity, mind-affecting effects and poison, inscrutability, major creation, regeneration 15, resistance to acid 10, cold 10 and fire 10, soul bargain, SR 38, telepathy 100’, tongues, uncanny dodge
Saves: Fort +24, Ref +20, Will +23
Abilities: Str 13, Dex 15, Con 22, Int 26, Wis 20, Cha 42
Skills: Bluff* +66, Concentration +35, Diplomacy* +64, Disguise +42, Escape Artist +22, Heal +8, Hide +31, Intimidate +47, Knowledge (arcana, religion) +37, Listen* +40, Move Silently +31, Search +43, Sense Motive +31, Spellcraft +18, Spot* +40, Tumble +16, Use Magic Device +20, Use Rope +8
Feats: Craft Staff, Dodge, Improved Initiative, Mobility, Persuasive, Quicken Spell-Like Ability (mass suggestion), Skill Focus (bluff), Skill Focus (diplomacy)
Epic Feats: Epic Skill Focus (bluff, diplomacy), Superior Initiative
Environment: The Hidden Blasphemy (Abyss, layer 109)
Organization: Solitary or accompanied by 5-8 succubi and 1-4 mariliths
Challenge Rating: 24
Treasure: Cloak of freedom of movement, sphere of protection +3, bracers of armor +8, amulet of natural armor +5, belt of endurance +6, ring of protection +4, ioun stone (pink d12- gives +10 bonus on Bluff checks)
Alignment:] Chaotic Evil
The woman before you is incredibly beautiful. She looks like an angel, with great wings softly flexing on her back. Her skin is the palest of ivory colors, with high spots of pink color in her cheeks. Her eyes are the blue of the deep sea. She appears to be unarmed.
Seclaidra, the Queen of Succubi, is one of the subtlest of the mighty demons. At various points in the past, she has acted to corrupt a variety of heroes, sometimes pretending to be bound in service to them but always ultimately pushing events to an evil end. It was she who disguised herself as an angel and fooled the heroes Desgren and Tharron to use their
rod of resurrection on the corpse that belonged to the villain Farenth and initiated the Second Coming of Dexter. It was she who seduced the sword
Chronovestis from Sheva, contemplative-assassin of Coila, and gave it to Na’Rat so it could be used to break a hole in time. It was she that maneuvered many of the initial events that led to the Great War of Ethics, from the Valonian orcs’ supplying a sunpowder bomb to Tirchondian revolutionaries [early adventuring 30] to Marius the Chronomancer’s rise in power and meeting with Emperor Prayzose. It was she that birthed Naemie Derekson, who mastered blue dragons.
Seclaidra is a complex figure. She is entirely seductive, and her existence on Cydra is owed entirely to the face that she once even seduced the Master of Darkhold. She is from the elder universe, and has seen more aeons than most demons can even contemplate. She enjoys setting complex plots into motion but bores of them quickly, letting them run their own destructive course. She came close to redemption with her half-elven lover Loren Derekson (Naemie’s father), so clearly she is not beyond all hope (or she was not, several billion years ago...).
Combat
Seclaidra does not seek combat. If she is unable to escape it, she will seek to use her spell-like abilities to defend herself and defeat her foes and she will attempt to summon aid to prevent a direct assault upon her person. She prefers to work through deception and subterfuge. She is much more subtle than a normal succubus and knows the value of infinite patience..
Energy Drain (Su): Seclaidra, like a succubus, must lure a victim into her embrace to use her energy drain. She can also do so if she initiates a grapple. If she does so, she inflicts three negative levels on her victim and gains 10 hp. (If this puts her above her normal hit point total, she gains the excess as temporary hp that last ten minutes.) If she uses her energy drain ability on a victim, it also functions as a suggestion (Will DC 39 negates) asking the victim to accept another kiss from Seclaidra. The Fort save DC to throw off the negative level 24 hours later is 39.
Fiendish Graft (Su): 1/month, Seclaidra can bestow a fiendish graft or symbiont on a willing mortal.
Geas (Sp): 1/day, Will save DC 32, caster level 6.
Mark of Iniquity (Sp): 1/day, caster level 6.
Spell-Like Abilities: At will- charm monster (DC 30), cloak of chaos, detect good, detect thoughts (DC 28), etherealness, fear (DC 30), greater dispel magic, greater teleport, invisibility, mass suggestion (DC 32), mind fog (DC 31), misdirection, nondetection, polymorph (humanoid form only, no limit on duration), unholy aura; 3/day- destruction, glyph of warding, greater scrying (DC 33), heal, hold monster (DC 31), mass charm monster (DC 35), shave mind, symbol of death (DC 34), symbol of fear (DC 32), symbol of pain (DC 31), true sight; 1/day- blasphemy, word of chaos. Caster level 32; save DCs are Charisma based (26 + spell level).
Suggestion (Sp): 3/day, Seclaidra can use suggestion (Will DC 31), caster level 6. If the target is currently charmed, it suffers a -2 penalty on its save.
Summon Tanar’ri (Sp): 3/day Seclaidra can summon 3d6 succubi and 1d4 mariliths, with a 90% chance of success. This ability is the equivalent of a 10th-level spell.
Temptation (Su): At will, Seclaidra can offer good creatures the opportunity to change their alignment to evil. This works like the redemption or temptation function of the atonement spell.
Grant Wish (Sp): 1/day Seclaidra can grant a wish to a mortal, usually as part of a soul bargain.
Fiend’s Favor (Su): 1/day Seclaidra can grant a touched creature a +3 unnamed bonus to any one ability score. For one day after the bonus wears off, the subject suffers a -3 penalty to that ability for one day.
Inscrutability (Su): No divination spell or psionic power can directly reveal anything about Seclaidra. She cannot be scried, has no discernible aura or thoughts, and even powerful spells such as commune will have nothing to say about her (except perhaps for lies). It is possible to learn things about her by using divination magic to find out information about other individuals involved in incidents that she has been involved in; this requires an oblique approach indeed. Even divinations such as see invisibility will fail against her.
Major Creation (Sp): 3/day, caster level 6.
Regeneration (Ex): Seclaidra’s regeneration is overcome only by damage from a good-aligned source, including good weapons or spells. (Creatures with the good subtype will count as well, but other good-aligned creatures do not.)
Soul Bargain (Su): Seclaidra can enter a binding agreement with a mortal at the cost of the mortal’s soul. The mortal victim must enter into the bargain willingly. Upon the mortal’s death, her soul is transferred to a specially prepared gem, even if the gem and the mortal are on different planes when the mortal’s death occurs. It takes one hour to forge the bargain, and afterwards it is inviolable.
Tongues (Ex): Seclaidra speaks all languages and dialects perfectly.
Uncanny Dodge (Ex): Seclaidra retains her dex bonus to AC when flat-footed or attacked by an unseen opponent.
Skills: Seclaidra has a +8 racial bonus to Bluff, Diplomacy, Listen and Spot checks. When using her polymorph ability, she gains a +10 bonus on Disguise checks.